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Traveller 5th Edition Reprint Is Kickstarting
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<blockquote data-quote="Bluenose" data-source="post: 7779504" data-attributes="member: 49017"><p>Like other people, I'd say no. T5 was to some extent a love letter to old Traveller fans with all that entails, including not having much regard for people who weren't already experienced players. An approximate analogy would be having two versions of D&D around, one based on 3.x (T5) and one that took the D&D5 approach (Mongoose 2e, Cepheus Engine). My own preference is Mongoose 2e, which has a really nice starter set containing all the rules from the main rulebook and which also utilises the OTU for which I've collected a huge amount of material over the years which I can use to advantage, but Cepheus Engine is as easy to get into, cheaper, and has the very good Clement Sector from Gypsy Knight Games which is another good setting.</p><p></p><p></p><p></p><p>Traveller has always had a tendency to add more complexity in supplements, T5's biggest error in my opinion was including a large amount of that in the core rules. Compare Fire Fusion and Steel or some of the expanded world generation systems (DGP's expanded world generation in MegaTraveller gave you 65 pieces of data and required you to generate axial tilt, planetary albedo and orbital eccentricity) to the more basic systems in the core rules. T5 tried to include a lot of that in the core.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 7779504, member: 49017"] Like other people, I'd say no. T5 was to some extent a love letter to old Traveller fans with all that entails, including not having much regard for people who weren't already experienced players. An approximate analogy would be having two versions of D&D around, one based on 3.x (T5) and one that took the D&D5 approach (Mongoose 2e, Cepheus Engine). My own preference is Mongoose 2e, which has a really nice starter set containing all the rules from the main rulebook and which also utilises the OTU for which I've collected a huge amount of material over the years which I can use to advantage, but Cepheus Engine is as easy to get into, cheaper, and has the very good Clement Sector from Gypsy Knight Games which is another good setting. Traveller has always had a tendency to add more complexity in supplements, T5's biggest error in my opinion was including a large amount of that in the core rules. Compare Fire Fusion and Steel or some of the expanded world generation systems (DGP's expanded world generation in MegaTraveller gave you 65 pieces of data and required you to generate axial tilt, planetary albedo and orbital eccentricity) to the more basic systems in the core rules. T5 tried to include a lot of that in the core. [/QUOTE]
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