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Traveller 5th Edition Reprint Is Kickstarting
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<blockquote data-quote="R_Chance" data-source="post: 7779701" data-attributes="member: 55149"><p>Pretty much this. The reason T5 is so big is that it is comprehensive. It's a tool box (as Doctor Futurity mentioned above) to run pretty much any style of science fiction game you want, not just the Third Imperium setting they developed. </p><p></p><p>It includes numerous bits you wouldn't use / need in it's associated setting. It includes personality transfers (through wafers that download a personality into a body), positronic brains, robots / synthetics / androids, cloning, genetic engineering including chimera, None of this is really "must have" for a typical Third Imperium setting game. Throw in systems for "building" starships / spaceships, vehicles and guns, and it gets... big. Thirteen "core" classes / careers are included. You can get buried in star system detail if you want to -- or stick with the basic world generation system. The level of detail you want to get into is a matter of choice. Because it's all one system you can expand the level of detail as needed. Skill / task resolution has changed too, it's now stat + skill with success being to roll under. The difficulty of the task is reflected not in a higher number, but in an increased number of dice being rolled making it harder to "roll under" (T4 did this too iirc, older systems like MT used higher numbers for difficulty rather than dice). In keeping with Traveller completeness there are tables displaying the percentage chances of rolling a given number, rolling under it etc. for every possible dice roll. And the rationale for everything gets explained, often in somewhat pedantic detail. </p><p></p><p>There is a "simple" core game included in this along with tons of options for expanding and detailing it, tweeking systems and designing the setting you want. Not to say that there aren't other things that could be added (i.e. expanded year by year character generation or large commercial / military starship construction) but it packs in a lot of crunch. I'm looking forward to this revised / updated printing of T5 making it more accessible / user friendly. Three books with some more organization and indexes / glossary is good.</p><p></p><p>*edit* For wording / grammar.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7779701, member: 55149"] Pretty much this. The reason T5 is so big is that it is comprehensive. It's a tool box (as Doctor Futurity mentioned above) to run pretty much any style of science fiction game you want, not just the Third Imperium setting they developed. It includes numerous bits you wouldn't use / need in it's associated setting. It includes personality transfers (through wafers that download a personality into a body), positronic brains, robots / synthetics / androids, cloning, genetic engineering including chimera, None of this is really "must have" for a typical Third Imperium setting game. Throw in systems for "building" starships / spaceships, vehicles and guns, and it gets... big. Thirteen "core" classes / careers are included. You can get buried in star system detail if you want to -- or stick with the basic world generation system. The level of detail you want to get into is a matter of choice. Because it's all one system you can expand the level of detail as needed. Skill / task resolution has changed too, it's now stat + skill with success being to roll under. The difficulty of the task is reflected not in a higher number, but in an increased number of dice being rolled making it harder to "roll under" (T4 did this too iirc, older systems like MT used higher numbers for difficulty rather than dice). In keeping with Traveller completeness there are tables displaying the percentage chances of rolling a given number, rolling under it etc. for every possible dice roll. And the rationale for everything gets explained, often in somewhat pedantic detail. There is a "simple" core game included in this along with tons of options for expanding and detailing it, tweeking systems and designing the setting you want. Not to say that there aren't other things that could be added (i.e. expanded year by year character generation or large commercial / military starship construction) but it packs in a lot of crunch. I'm looking forward to this revised / updated printing of T5 making it more accessible / user friendly. Three books with some more organization and indexes / glossary is good. *edit* For wording / grammar. [/QUOTE]
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