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<blockquote data-quote="Medriev" data-source="post: 4730440" data-attributes="member: 21864"><p><strong>Part 3 - Classes</strong></p><p></p><p><strong>Classes - Primitive</strong></p><p><strong>Militia (Warden): </strong>As the primitive military of your home community, you had access to the best weapons and armour available, such as they were. Most militia are poorly paid and often take to the stars to try and make a living as mercenaries. Militia generally favour light armour but use either hardiness or clever tactics learned in the wilds of their home world to outwit enemies.</p><p><strong>Nature Priest (Druid): </strong>Once the guardian of the wilderness beyond your tribal home or village, you may have taken to the stars to explore or because the gods of nature told you to go. You use herbs and stimulants to emulate the beasts that you once shared the wilds of your home world with. Nature priests favour either stalwart defense as guardians or predatory bursts of speed.</p><p><strong>Spirit Priest (Shaman): </strong>A true priest, your spirit companion guides you in your travels and manifests for all to see when you need it. Generally, you keep your companion hidden as psionic powers are often frowned upon or outlawed in wider interstellar society.</p><p><strong>Tribesman (Barbarian): </strong>You are a fierce warrior wielding primitive weapons who took to the stars to explore what lay beyond the world of your tribe or home village. You may have adapted to the use of simple gunpowder weapons or may favour the sword or spear that you brought with you when you left.</p><p></p><p><strong>Classes – Stellar</strong></p><p><strong>Army (Fighter): </strong>A true professional fighter, you served either in the army on your home world or in the Imperial (or equivalent) army. You have possibly travelled throughout your career and are well acquainted with the most advanced gunpowder weapons. Some soldiers favour sub-machine-guns for close in fighting while others wield lighter pistols in one hand and wear heavier armour.</p><p><strong>Corsair (Rogue): </strong>For a reason likely known only to you, you left your home world when you were young and took up the live of a pirate or privateer. You favour either lurking around the edges of battles and striking at enemies when you have the chance or fronting up to enemies before darting away before they can strike back.</p><p><strong>Merchant (Warlord): </strong>Beginning your career as a drifter similar to the corsair, your life took a different path and instead, you served aboard the merchant ships that keep interstellar trade alive. You ended your career as the captain of a small trading vessel and whether you still captain the vessel or not, you think of yourself as “the skipper” whose word should be respected. You view your job as either leading your companions and inspiring them to greater feats or a tactician whose advice should be heeded as wisdom gathered by hard experience.</p><p><strong>Scout (Ranger): </strong>You also took to the stars at an early age but you opted to be an explorer with the IISS or your own race’s equivalent. You have seen at least a hundred different planets and seen sights that many will never see in all of their travelling. You may have also acquired an animal companion in your explorations or perhaps you favour the hunting rifle that so many scouts rely on. Others fight close up with a pistol in each hand, daring the universe to kill them.</p><p></p><p><strong>Classes – Imperial Tech</strong></p><p><strong>Agent (Avenger): </strong>You are a covert agent of whatever government you serve and are fanatically loyal. You likely took to the stars at an early age doing the bidding of your masters and you focus either on pursuing particular enemies or exacting revenge on those who you fell have wronged those you serve.</p><p><strong>Marine (Paladin): </strong>Part of the elite space-born troops of your government, you have known little else but shipboard life since you entered adulthood. You view your role either as one of vengeance against the enemies of your government or as one of protection of those who dwell within the space that you defend.</p><p><strong>Navy (Invoker): </strong>You have been part of a ship’s crew all of your adult life and for the most part view the stars as your home. Depending on the ships that you have served on, you view your role either as one of preserving the society that you serve or as one of attack, of taking the war to your enemies.</p><p><strong>Noble (Cleric): </strong>Born into the aristocracy of your society, you believe that you were born to lead and as such, your own life and those of your companions should be preserved. You aid your companions with the best medical supplies money can buy and aid them from battle either from the front with pistol in hand or from the rear where you seek to aid your allies while picking off enemies that come within range. You are fiercely loyal to the society that granted you such a privileged position but naturally feel that you should lead your companions.</p><p></p><p><strong>Classes – High Tech</strong></p><p><strong>Army Ranger (Swordmage): </strong>You are the elite of your government’s army – a Sylean Ranger, an Aslan Clan Huscarl or something similar. You are equipped with the best equipment available in Charted Space and favour either direct combat with your enemies or holding them at bay with the plasma and gauss weapons that you wield.</p><p><strong>Commando (Warlock): </strong>Usually serving in the marines, commandoes are the special forces of whichever government they serve. They are experts at a variety of combat styles and favour striking foes down from distance using deadly accurate rifles.</p><p><strong>Higher Noble (Bard): </strong>As one of the elite of your society’s aristocracy you are a skilled orator and leader. You use the power of your words, accompanied by gunfire where it’s needed to either inspire your allies or confuse your enemies.</p><p><strong>Naval Officer (Wizard): </strong>Either by rising though the ranks or by arranging a commission through wealth or influence, you became one of the elite of your government’s navy. You either still command a naval vessel or have become a crewmember aboard another ship and now favour either keeping your enemies at a distance and restricting them with your gunfire or destroying them with grenade rounds and flame bursts.</p><p><strong>Scout Sniper (Sorcerer): </strong>You belong to an elite and small fighting force attached to your government’s scouts. In the Imperium, you were an S-3 Operative while in the Aslan Hierate, you were an elite assassin. Whatever your origins, you learned to let your weapon become a part of you and favour either targeting your enemies with unrelenting gunfire or sowing chaos among their ranks.</p></blockquote><p></p>
[QUOTE="Medriev, post: 4730440, member: 21864"] [b]Part 3 - Classes[/b] [B]Classes - Primitive[/B] [B]Militia (Warden): [/B]As the primitive military of your home community, you had access to the best weapons and armour available, such as they were. Most militia are poorly paid and often take to the stars to try and make a living as mercenaries. Militia generally favour light armour but use either hardiness or clever tactics learned in the wilds of their home world to outwit enemies. [B]Nature Priest (Druid): [/B]Once the guardian of the wilderness beyond your tribal home or village, you may have taken to the stars to explore or because the gods of nature told you to go. You use herbs and stimulants to emulate the beasts that you once shared the wilds of your home world with. Nature priests favour either stalwart defense as guardians or predatory bursts of speed. [B]Spirit Priest (Shaman): [/B]A true priest, your spirit companion guides you in your travels and manifests for all to see when you need it. Generally, you keep your companion hidden as psionic powers are often frowned upon or outlawed in wider interstellar society. [B]Tribesman (Barbarian): [/B]You are a fierce warrior wielding primitive weapons who took to the stars to explore what lay beyond the world of your tribe or home village. You may have adapted to the use of simple gunpowder weapons or may favour the sword or spear that you brought with you when you left. [B]Classes – Stellar[/B] [B]Army (Fighter): [/B]A true professional fighter, you served either in the army on your home world or in the Imperial (or equivalent) army. You have possibly travelled throughout your career and are well acquainted with the most advanced gunpowder weapons. Some soldiers favour sub-machine-guns for close in fighting while others wield lighter pistols in one hand and wear heavier armour. [B]Corsair (Rogue): [/B]For a reason likely known only to you, you left your home world when you were young and took up the live of a pirate or privateer. You favour either lurking around the edges of battles and striking at enemies when you have the chance or fronting up to enemies before darting away before they can strike back. [B]Merchant (Warlord): [/B]Beginning your career as a drifter similar to the corsair, your life took a different path and instead, you served aboard the merchant ships that keep interstellar trade alive. You ended your career as the captain of a small trading vessel and whether you still captain the vessel or not, you think of yourself as “the skipper” whose word should be respected. You view your job as either leading your companions and inspiring them to greater feats or a tactician whose advice should be heeded as wisdom gathered by hard experience. [B]Scout (Ranger): [/B]You also took to the stars at an early age but you opted to be an explorer with the IISS or your own race’s equivalent. You have seen at least a hundred different planets and seen sights that many will never see in all of their travelling. You may have also acquired an animal companion in your explorations or perhaps you favour the hunting rifle that so many scouts rely on. Others fight close up with a pistol in each hand, daring the universe to kill them. [B]Classes – Imperial Tech[/B] [B]Agent (Avenger): [/B]You are a covert agent of whatever government you serve and are fanatically loyal. You likely took to the stars at an early age doing the bidding of your masters and you focus either on pursuing particular enemies or exacting revenge on those who you fell have wronged those you serve. [B]Marine (Paladin): [/B]Part of the elite space-born troops of your government, you have known little else but shipboard life since you entered adulthood. You view your role either as one of vengeance against the enemies of your government or as one of protection of those who dwell within the space that you defend. [B]Navy (Invoker): [/B]You have been part of a ship’s crew all of your adult life and for the most part view the stars as your home. Depending on the ships that you have served on, you view your role either as one of preserving the society that you serve or as one of attack, of taking the war to your enemies. [B]Noble (Cleric): [/B]Born into the aristocracy of your society, you believe that you were born to lead and as such, your own life and those of your companions should be preserved. You aid your companions with the best medical supplies money can buy and aid them from battle either from the front with pistol in hand or from the rear where you seek to aid your allies while picking off enemies that come within range. You are fiercely loyal to the society that granted you such a privileged position but naturally feel that you should lead your companions. [B]Classes – High Tech[/B] [B]Army Ranger (Swordmage): [/B]You are the elite of your government’s army – a Sylean Ranger, an Aslan Clan Huscarl or something similar. You are equipped with the best equipment available in Charted Space and favour either direct combat with your enemies or holding them at bay with the plasma and gauss weapons that you wield. [B]Commando (Warlock): [/B]Usually serving in the marines, commandoes are the special forces of whichever government they serve. They are experts at a variety of combat styles and favour striking foes down from distance using deadly accurate rifles. [B]Higher Noble (Bard): [/B]As one of the elite of your society’s aristocracy you are a skilled orator and leader. You use the power of your words, accompanied by gunfire where it’s needed to either inspire your allies or confuse your enemies. [B]Naval Officer (Wizard): [/B]Either by rising though the ranks or by arranging a commission through wealth or influence, you became one of the elite of your government’s navy. You either still command a naval vessel or have become a crewmember aboard another ship and now favour either keeping your enemies at a distance and restricting them with your gunfire or destroying them with grenade rounds and flame bursts. [B]Scout Sniper (Sorcerer): [/B]You belong to an elite and small fighting force attached to your government’s scouts. In the Imperium, you were an S-3 Operative while in the Aslan Hierate, you were an elite assassin. Whatever your origins, you learned to let your weapon become a part of you and favour either targeting your enemies with unrelenting gunfire or sowing chaos among their ranks. [/QUOTE]
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