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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Traveller (D&D 4E Conversion)
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<blockquote data-quote="Medriev" data-source="post: 4737697" data-attributes="member: 21864"><p>Thanks. I agree with all that you have said above which is one of the reasons why this hasn't got any further at the moment. I toyed with other power sources, particularly psionics, but that would make it more common in the universe than is typical in Traveller.</p><p></p><p>I have d20 Traveller and my problem with its is that I've found it clunky rules-wise, particularly when you compare it to 4E. That said, as you say elsewhere in your post, Traveller is hard sci-fi and a certain amount of rules follows from this. The original Traveller and most subsequent incarnations are superb, up to and including the Mongoose version but my intention here was to try and save time by combining the ease of encounter design etc. of 4E with the Traveller Universe.</p><p></p><p>I quite like the idea of the parallel classes but the roles are difficult to reconcile without turning Traveller into a hand to hand combat game, which of course, it is not. My only solution at the moment is to have melee weapons equate to pistols and change the scale of encounter maps (and therefore the length of rounds). Still, there is no real reason for combatants to close to even a few yards with a pistol when they could be shooting at each other from farther out.</p><p></p><p>I have not yet reconciled skills yet either since, as you point out, Traveller had a <strong>lot</strong>! Not sure how this will work out if I do develop this further and I have no ideas on starship / vehicle / aerial combat.</p><p></p><p>Will post again if I come up with anything more but at the moment this idea is much like the Beowulf I'm afraid......dead in space.</p></blockquote><p></p>
[QUOTE="Medriev, post: 4737697, member: 21864"] Thanks. I agree with all that you have said above which is one of the reasons why this hasn't got any further at the moment. I toyed with other power sources, particularly psionics, but that would make it more common in the universe than is typical in Traveller. I have d20 Traveller and my problem with its is that I've found it clunky rules-wise, particularly when you compare it to 4E. That said, as you say elsewhere in your post, Traveller is hard sci-fi and a certain amount of rules follows from this. The original Traveller and most subsequent incarnations are superb, up to and including the Mongoose version but my intention here was to try and save time by combining the ease of encounter design etc. of 4E with the Traveller Universe. I quite like the idea of the parallel classes but the roles are difficult to reconcile without turning Traveller into a hand to hand combat game, which of course, it is not. My only solution at the moment is to have melee weapons equate to pistols and change the scale of encounter maps (and therefore the length of rounds). Still, there is no real reason for combatants to close to even a few yards with a pistol when they could be shooting at each other from farther out. I have not yet reconciled skills yet either since, as you point out, Traveller had a [B]lot[/B]! Not sure how this will work out if I do develop this further and I have no ideas on starship / vehicle / aerial combat. Will post again if I come up with anything more but at the moment this idea is much like the Beowulf I'm afraid......dead in space. [/QUOTE]
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