Greetings, fellow Travellers!
Just a quick news update - over the past few weeks we have had a veritable fleet (or at least a decent flotilla) of new books rolling in for Traveller, all fresh back from print and ready for your own campaigns:
Drinaxian Companion
An expansion to both the Trojan Reach and the Pirates of Drinax campaign, and useful for any and all pirate-based adventures in Traveller. The Companion includes new adventures, a complete Faction system, example ships to pirate and encounter, rules for building hidden pirate bases, a new beginning to the Pirates of Drinax campaign, and lots more!
www.mongoosepublishing.com
North American Travellers: Mongoose Publishing
Shadows of Sindal
The discovery of a long-forgotten key prompts a mission to Paal, an easy task to find and open a vault containing treasures from the Empire of Sindal. King Oleb expects a quick return with a huge payoff, but nothing is ever that simple... Shadows of Sindal is a complete mini-campaign that can be inserted into any existing Trojan Reach game, including the mighty Pirates of Drinax!
www.mongoosepublishing.com
North American Travellers: Mongoose Publishing
Reach Adventure 7: Last Train Out of Rakken-Goll
A brand new adventure set in the Trojan Reach, Last Train perfectly blends advanced technology with that of a backwater world that relies on steam trains to transport goods and people across vast distances. The Travellers will befriend the ruling Imperial noble who has found his world has developed a few problems...
www.mongoosepublishing.com
North American Travellers: Mongoose Publishing
Naval Adventure 3: Fire on the Sindalian Main
The Travellers and their capital ship are deployed deep into the Void when they are assigned to the remote Imperial Navy base at Dpres. There they must take command of a joint-force task group and proceed along the Sindalian Main to Tktk. Their mission is to interdict the planet to protect its native sophont species, the tktks.
www.mongoosepublishing.com
North American Travellers: Mongoose Publishing
Just a quick news update - over the past few weeks we have had a veritable fleet (or at least a decent flotilla) of new books rolling in for Traveller, all fresh back from print and ready for your own campaigns:
Drinaxian Companion
An expansion to both the Trojan Reach and the Pirates of Drinax campaign, and useful for any and all pirate-based adventures in Traveller. The Companion includes new adventures, a complete Faction system, example ships to pirate and encounter, rules for building hidden pirate bases, a new beginning to the Pirates of Drinax campaign, and lots more!

Drinaxian Companion
Drinaxian Companion The Drinaxian Companion is an expansion to both the Trojan Reach and the Pirates of Drinax campaign, and useful for any and all pirate-based adventures in Traveller. This volume presents additional rules and adventure possibilities, a

Shadows of Sindal
The discovery of a long-forgotten key prompts a mission to Paal, an easy task to find and open a vault containing treasures from the Empire of Sindal. King Oleb expects a quick return with a huge payoff, but nothing is ever that simple... Shadows of Sindal is a complete mini-campaign that can be inserted into any existing Trojan Reach game, including the mighty Pirates of Drinax!

Shadows of Sindal
Shadows of Sindal Shadows of Sindal is a three-part campaign set against the backdrop of the Pirates of Drinax. The discovery of a long-forgotten key prompts a mission to Paal, an easy task to find and open a vault containing treasures from the Empire of

Reach Adventure 7: Last Train Out of Rakken-Goll
A brand new adventure set in the Trojan Reach, Last Train perfectly blends advanced technology with that of a backwater world that relies on steam trains to transport goods and people across vast distances. The Travellers will befriend the ruling Imperial noble who has found his world has developed a few problems...

Reach Adventure 7: The Last Train Out of Rakken-Goll
Reach Adventure 7: The Last Train Out of Rakken-Goll An invitation from Sir Willard Vorstaten leads the Travellers to Rakken-Goll, a dying cattle town in the middle of nowhere. Instead of the expected job offer the Travellers find a lonely young man despe

Naval Adventure 3: Fire on the Sindalian Main
The Travellers and their capital ship are deployed deep into the Void when they are assigned to the remote Imperial Navy base at Dpres. There they must take command of a joint-force task group and proceed along the Sindalian Main to Tktk. Their mission is to interdict the planet to protect its native sophont species, the tktks.

Naval Adventure 3: Fire on the Sindalian Main
Naval Adventure 3: Fire on the Sindalian Main The Outrim Void is a dangerous place, rife with the remnants of ancient civilisations, pirate havens and ravenous aliens waiting to surge across borders into unclaimed territory. Its only hope for survival is
