werecorpse
Adventurer
I’m new to running Traveller and am looking for advice.
One of the conceits in Traveller RPG (all the ones I’ve looked at) is that melee weapons are commonly used in combats aboard a spaceship and the reason generally given is to avoid damaging important equipment. Has anyone seen or homebrewed rules for this? Or does anyone have advice on how they have dealt with it?
I imagine a missed attack by a pistol or auto rifle on a pilot near controls could do some damage.
I’m thinking to justify the fairly drastic self defence downgrade of bringing a knife to a gun fight it would have to be a fairly high risk of very significant consequences.
I also could imagine a bullet fired in a spaceship that didn’t hit its target would ricochet around being quite dangerous - not sure how energy weapons would behave.
One of the conceits in Traveller RPG (all the ones I’ve looked at) is that melee weapons are commonly used in combats aboard a spaceship and the reason generally given is to avoid damaging important equipment. Has anyone seen or homebrewed rules for this? Or does anyone have advice on how they have dealt with it?
I imagine a missed attack by a pistol or auto rifle on a pilot near controls could do some damage.
I’m thinking to justify the fairly drastic self defence downgrade of bringing a knife to a gun fight it would have to be a fairly high risk of very significant consequences.
I also could imagine a bullet fired in a spaceship that didn’t hit its target would ricochet around being quite dangerous - not sure how energy weapons would behave.