jasper
Rotten DM
Ref notes skip IF don't want the mood broken.
This brings the story almost up to last session. But since the next session will deal with various of the ship details I hold over the action to then. Also we had to move the game and folders with all the ship notes were at another gamers house. (yes now I keep full duplicates)
the players threw me for a loop after crash. i was expecting to walk out when one pointed out there would be alot of air rafts in a mning town. And they didn't want to walk out. I was expecting session two being the first march (and chewing up some of the extras) and first coiner meeting. The third the treaty scene and arrival at the port.
Also Rami had problem with rifle stats so we agree to adjust the range on some weapons. I thought I would have to react Zulu when Rami took the shot but he missed by 2. i was hoping to chew up Jesse but we all discovered how deadly combat is in traveller. If the party had arrive one round later Jesse would had been worm food. The worm was just a purple worm. Cr 12. The party is around 7th so standard cr are out the window. Also xp in traveller is given more by hitting goals and not just chewing up the scenery.
The ship plans for the Qbert and most other ships are from
http://homepage.mac.com/vutpakdi/Traveller_Deck_Plans/Menu8.html
ron vutpakdi's traveller deck plans.
Qbert used pride of tripolis plans with addition of one deck plan with two gun mounts. The SSP secret sucker punch. Was to take a 20 ton ship plan and add 3 gun mounts remove most the seats. add gunner postion and fill the rest with fuel.
We are using the Traveller t20 handbook. t20 lite , and gateway domain pdf. Note coin uwp (describe world) has been change. And some of the Reach history. Reach is not allied with imperium.
The maddness was release by the doctor. However i allowed the players roll for the npc. I just wish they would roll that way when their lives were on the line. The players decide they did not want to roll the combat between the npcs so we just flipped a coin (challenge no go coin from recuirter) to see who won the combat. Mom when mad and took out another mad victim before Alice won the combat.
The questions I asked on qli traveller site were cheerfully answered. Check out their freedown loads.
This brings the story almost up to last session. But since the next session will deal with various of the ship details I hold over the action to then. Also we had to move the game and folders with all the ship notes were at another gamers house. (yes now I keep full duplicates)
the players threw me for a loop after crash. i was expecting to walk out when one pointed out there would be alot of air rafts in a mning town. And they didn't want to walk out. I was expecting session two being the first march (and chewing up some of the extras) and first coiner meeting. The third the treaty scene and arrival at the port.
Also Rami had problem with rifle stats so we agree to adjust the range on some weapons. I thought I would have to react Zulu when Rami took the shot but he missed by 2. i was hoping to chew up Jesse but we all discovered how deadly combat is in traveller. If the party had arrive one round later Jesse would had been worm food. The worm was just a purple worm. Cr 12. The party is around 7th so standard cr are out the window. Also xp in traveller is given more by hitting goals and not just chewing up the scenery.
The ship plans for the Qbert and most other ships are from
http://homepage.mac.com/vutpakdi/Traveller_Deck_Plans/Menu8.html
ron vutpakdi's traveller deck plans.
Qbert used pride of tripolis plans with addition of one deck plan with two gun mounts. The SSP secret sucker punch. Was to take a 20 ton ship plan and add 3 gun mounts remove most the seats. add gunner postion and fill the rest with fuel.
We are using the Traveller t20 handbook. t20 lite , and gateway domain pdf. Note coin uwp (describe world) has been change. And some of the Reach history. Reach is not allied with imperium.
The maddness was release by the doctor. However i allowed the players roll for the npc. I just wish they would roll that way when their lives were on the line. The players decide they did not want to roll the combat between the npcs so we just flipped a coin (challenge no go coin from recuirter) to see who won the combat. Mom when mad and took out another mad victim before Alice won the combat.
The questions I asked on qli traveller site were cheerfully answered. Check out their freedown loads.
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