Traveller?

thormagni

Explorer
Just double checking on Traveller tomorrow, July 22. Who all is coming? And what kind of characters is everyone making? Assuming Allen, Vince and Jason are all playing, we will have a noble shipowner, a merc and a pilot. Michael has talked about a spiritual warrior guy. Anyone else coming and any ideas what you would want to shoot for?
 

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I'll be there and I'm not sure what type of character I want . I 'll be thinking of it tonight while sipping a 60 year old Armagnac and watching movies.
Kevin
 

I'd like to be there but made plans with a friend here in b'ton for a long anticipated game of Axis & Allies.

If plans fall through I might change my mind.

Have fun w/o me!
 

You got the basics on me. I'm not sure about the story of the campaign so just let me know how I would fit in. Assuming there is nothing I can do tonight I'll be ready to go at 3:00 tomorrow.

I'll design my character background from what I know about Firefly/Serenity and go from there...if something blatantly doesn't fit we can work on it tomorrow.
 

I am ready - but there is one Snafu - I have a conference call at 4:00 that will last about 20 - 30 min for work. Other than that, all is good. You can start arriving any time after 2 pm.
 

OK-Dokey. It is 12:30, I just got home from work and ate lunch. I am doing some brushing up, showering and will be over right around three. We can take a break for the conference call, or just wait to start until it is over, whichever is easier.
 

Hey guys. I've been working emergency calls for work all morning. Doesn't look like the end is anywhere in sight. :( Have fun with the game and I'll see y'all soon.
 

Heya guys, thanks for letting me run the Traveller game. Not the best system in the world, but I had fun. Anybody raring to run something in two weeks? I could have a supers game together. Or Cyberpunk was tossed around earlier.
 


InzeladunMaster said:
No more Traveller?

Well, if you guys had a good time, I'd be happy to run it.

We could port the existing characters over to T20, but I'd rather house rule some of the weirdness in T4. Frankly, I think any game that closely follows D20 just feels like D&D.

Some suggested house rules:

Difficulties
I think the 4d6 difficulty for impossible was extremely low. Considering that a 25 would probably be just about the maximum score. (A 15 Stat and a 10 Skill) on an average roll that character could still beat a 7d6! A 4d6 would be hardly impossible, it would be common place.

So, I would suggest
2d6 - Average -- Brawling or Melee combat range (0-3m)
3d6 - Difficult -- Very Short Range attack (4-15 m)
4d6 - Very Difficult -- Short Range attack (16-45m)
5d6 - Challenging -- Medium Range attack (46-150m)
6d6 - Formidable -- Long Range attack (151-450m)
7d6 - Staggering -- Very Long Range attack (451-1500m)
8d6 - Impossible -- Extremely Long Range attack (1501+ meters)

Skills
I think 10 would be a nice number to max out Skills at. Currently there are no Skill maximums that I can find.

Initiative
Currently, Dex plays no part in initiative. I think it should be Dex+Highest Leadership in party.

Plus, I really wasn't happy with the separate move and attack format. It just felt clunky and very old-school wargame like. I'd probably suggest you have two actions in each combat round. you can choose to take a move and an action, an action and a move, an action and an action or a move and a move.

Thoughts anyone? I'm going to look around on the Net. Surely, someone besides us has had similar problems.
 

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