Trawling for developers for open systemless rpg project

Ry

Explorer
I'm working on a new project; it's called the Great Hundred. This has been in the works for a long time, but its parameters have finally been nailed down and I want to give people a chance to join me in this. This is a system-free open content project.

The Great Hundred is:

Small in scope,
Systemless,
Containing single-page
Interrelated entries
With Distinctive flavor
In a pre-agreed format and context,
Containing Capital "S" Situations
That can be explored in multiple game systems,
Is filtered through a central authority,
With veto power,
Then edited extensively, and finally
Released under the OGL listing it as 100% OGL material, then
Released again at the same moment with a Creative Commons Attribution license,
For free.

We're talking about digestible, 400 to 500 word entries hung off of a distinctive core that blends elements from many different real-world cultures and regions. To established authors: This is a 100% OGL project, so nothing here would be incompatible with later projects, and you might find the creative environment working with others stimulating.

Edit: The project has begun!
http://www.greathundred.org
 
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I might be interested in contributing one or two entries. However, it would be useful to see at least one example of what you have in mind. Right now, I find the project a litle vague. I understood it to be elements such as kingdoms, places, etc. to put into a campaign setting, but I may be wrong.
 

Turanil said:
I might be interested in contributing one or two entries. However, it would be useful to see at least one example of what you have in mind. Right now, I find the project a litle vague. I understood it to be elements such as kingdoms, places, etc. to put into a campaign setting, but I may be wrong.

Yeah, like I said on your blog (which may have prompted this post?) what I'd like to see is an example.
 

OK, I think I have both your e-mails so I've sent a sample entry. Because so much change is possible over the course of the project I won't be putting the file up on EN World.

If anyone else is interested they can either post questions here or send me an e-mail (EN World has my up to date e-mail address if you click on my name).
 

A little more detail that I can put in public.

The setting’s present is inspired by Amerindian spirit worship, Norse mythology, Ancient Mesopotamian politics, Arabian Nights intrigue and Southeast Asian geography. As for genre, the best I’ve come up with is Sword, Sorcery, Spiritualism, and Shadows.
 

Okay, if I understand well: this is like a campaign setting, with many entries of 400-500 words long, but these can be about everything that could belong to a setting: The City of XXX, the River of YYY, the Race of QQQ, the Kingdom of HHH, the Tower of SSS, the Temple of EEE, etc.

Now I see geography south-east asia. Does it mean it is an Asian flavored setting, or just some kind of tropical archipelago with typical heroic fantasy?

I guess not everything would fit? One of the entries I could submit is "Crocodile Island". This island is under a curse by some demon, where inhabitants have a tendancy to turn into were-crocodiles. Would that fit?

Last question: I suppose it is intended for E6?
 

The project is like a campaign setting, but done as 120 single-page entries. No more, no less. No room for filler, no place for stubs.

Southeast Asian geography refers to primarily India, Vietnam, the Koreas, Thailand, Indonesia and Thailand. Think monsoon rains, bamboo forests, and so on.

"Crocodile Island" would need some development but you'd see that once you had more context. For example, we could change the crocodiles to komodo dragons for the sake of flavor, relate the demon to schemes of other spirits in the setting, have some lost treasure from a destroyed city hidden on the island, mention a legend, and so forth. You really can do a lot in 500 words, I've found.

The project is about creating a web of interconnected ideas, although each should be good enough and interesting enough to stand on their own.

As for E6: This one is intended as being systemless. The idea is to create capital-S situations that could be explored in multiple game systems like:

Iron Heroes
E6
The Shadow of Yesterday
Mortal Coil
Dogs in the Vineyard
Cinematic Unisystem

Does that answer your questions?
 



This actually sounds a lot like the old Spherewalker Sourcebook for Everway. A campaign supplement composed of small vignettes rather than large blocks of text. Hints instead of explicit stats.

I didn't like the game much, but that book rocked.
 
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