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Treasure Ammunition Doubt
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<blockquote data-quote="dmnqwk" data-source="post: 6768246" data-attributes="member: 6804204"><p>I think the problem is the lack of consistency with magical ammunition.</p><p></p><p>For starters, Ammunition is both treated and not treated as a weapon. I mean, a weapon doesn't lose its magical properties simply because it's swung, so why would an Arrow? Why would a Magical Arrow be capable of breaking any more than a Magical Club?</p><p></p><p>If ammunition is going to be treated like a potion or scroll, it needs a similar power system. No more +1 Arrow here or +2 Bolt there, Ammunition should be classified as a single-use delivery system for a spell or effect - such as an Arrow of Slaying, or an Arrow of Chill Touch.</p><p></p><p>By moving the permanent bonuses onto the Bow or Sling instead of the ammunition itself, you would end up with a much better system that:</p><p>A) Doesn't create this kind of ridiculousness</p><p>B) Allows for a more inventive system of offering up bonuses in a form other than potions, scrolls or magical items with charges.</p><p></p><p>So the next time you roll +1 Ammunition on the Table, consider replacing it with an Arrow, Bolt or Stone that casts a 1st or 2nd level spell (and +2 offering 3rd level spells, +3 allowing 4th or 5th, but no higher). You'll suddenly find that receiving a Magical Arrow is on par with getting a Scroll of Lightning Bolt, or Potion of Speed.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6768246, member: 6804204"] I think the problem is the lack of consistency with magical ammunition. For starters, Ammunition is both treated and not treated as a weapon. I mean, a weapon doesn't lose its magical properties simply because it's swung, so why would an Arrow? Why would a Magical Arrow be capable of breaking any more than a Magical Club? If ammunition is going to be treated like a potion or scroll, it needs a similar power system. No more +1 Arrow here or +2 Bolt there, Ammunition should be classified as a single-use delivery system for a spell or effect - such as an Arrow of Slaying, or an Arrow of Chill Touch. By moving the permanent bonuses onto the Bow or Sling instead of the ammunition itself, you would end up with a much better system that: A) Doesn't create this kind of ridiculousness B) Allows for a more inventive system of offering up bonuses in a form other than potions, scrolls or magical items with charges. So the next time you roll +1 Ammunition on the Table, consider replacing it with an Arrow, Bolt or Stone that casts a 1st or 2nd level spell (and +2 offering 3rd level spells, +3 allowing 4th or 5th, but no higher). You'll suddenly find that receiving a Magical Arrow is on par with getting a Scroll of Lightning Bolt, or Potion of Speed. [/QUOTE]
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