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Treasure Ammunition Doubt
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<blockquote data-quote="redrick" data-source="post: 6768781" data-attributes="member: 6777696"><p>Yes, that's a fair comparison. A potion is usually worth an encounter.</p><p></p><p>Since your average combat is 3 rounds, I'd see giving out 1d6 pieces of ammunition to be very reasonable. 10-20 feels too extravagant to me, compared with the other items on the table. That's 3-6 combats worth of arrows. On the other hand, personally, one piece of ammunition feels kind of lame. It makes it feel a little too precious. I'm much more likely to use my magic arrows if I have 3 of them.</p><p></p><p>In the hands of a character with the Archery fighting style, a +2 arrow is pretty great. That's 20% better odds of hitting over a melee character, <em>and</em> I believe it stacks with a magical bow. The tables don't distinguish between magic ranged weapons and magic melee weapons, so once the magic battle-axes start coming out, the magic bows can start coming out as well.</p></blockquote><p></p>
[QUOTE="redrick, post: 6768781, member: 6777696"] Yes, that's a fair comparison. A potion is usually worth an encounter. Since your average combat is 3 rounds, I'd see giving out 1d6 pieces of ammunition to be very reasonable. 10-20 feels too extravagant to me, compared with the other items on the table. That's 3-6 combats worth of arrows. On the other hand, personally, one piece of ammunition feels kind of lame. It makes it feel a little too precious. I'm much more likely to use my magic arrows if I have 3 of them. In the hands of a character with the Archery fighting style, a +2 arrow is pretty great. That's 20% better odds of hitting over a melee character, [I]and[/I] I believe it stacks with a magical bow. The tables don't distinguish between magic ranged weapons and magic melee weapons, so once the magic battle-axes start coming out, the magic bows can start coming out as well. [/QUOTE]
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Treasure Ammunition Doubt
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