Treasure comparison: AD&D1, D&D3

Should I post the treasure lists of the classic and current iconic adventure paths?

  • Yes

    Votes: 66 88.0%
  • No

    Votes: 7 9.3%
  • Other

    Votes: 2 2.7%

Quasqueton said:
Any conclusions I might state would be summarily dismissed as unsubstantiated and/or biased, at best. The straight data is proof and neutral.

Quasqueton


but only if you put the qualifiers in...

comparing apples and oranges tends to do that.
 

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Kid Charlemagne said:
They didn't even go into the Drow Estates. :)
i think i calculated that D1, D2, D3, G1, G2, G3 and Q1 had a little over 3 million gps worth of stuff as an average value.

but that included selling arms, armor, and the kitchen sink too for the every encounter listed.
 

Quasqueton said:
Any conclusions I might state would be summarily dismissed as unsubstantiated and/or biased, at best. The straight data is proof and neutral.

No, the straight data is data. Without a theorem or conclusion, it doesn't prove anything.

In any case, I can pretty much guess what we'll learn - the old 1e modules had much more monetary value, both in magic and in coin. I wouldn't be surprised if the amount were an order of magnitude larger. What's more, I don't think it particularly matters. In 1E, loads of gold didn't really do that much for you, since there was no built-in method of buying magic, etc. In 3E, gold=power on a much more widespread scale, and thus the amount of gold is something that needs to be strictly watched. Also, the large amount of gold given out in 1E modules is mitigated by the need to spend gold to train. IIRC, the amount was around Lvl to be gained x 1,000 gp. So a group of 8 9th level PC's heading to 10th level needed 80,000 gp just to gain the benefits of 10th level, whereas now, they can be dirt poor.
 

Kid Charlemagne said:
No, the straight data is data. Without a theorem or conclusion, it doesn't prove anything.

In any case, I can pretty much guess what we'll learn - the old 1e modules had much more monetary value, both in magic and in coin. I wouldn't be surprised if the amount were an order of magnitude larger. What's more, I don't think it particularly matters. In 1E, loads of gold didn't really do that much for you, since there was no built-in method of buying magic, etc. In 3E, gold=power on a much more widespread scale, and thus the amount of gold is something that needs to be strictly watched. Also, the large amount of gold given out in 1E modules is mitigated by the need to spend gold to train. IIRC, the amount was around Lvl to be gained x 1,000 gp. So a group of 8 9th level PC's heading to 10th level needed 80,000 gp just to gain the benefits of 10th level, whereas now, they can be dirt poor.

Forget gold, the amount of magic in those 1e adventures was awesome.

I still have my old wizard sheet with 18+ wands and staves.

PS
 

Storminator said:
Forget gold, the amount of magic in those 1e adventures was awesome.

I still have my old wizard sheet with 18+ wands and staves.

PS
and they had a mechanic in 1edADnD to recharge them. :D
 

Kid Charlemagne said:
In any case, I can pretty much guess what we'll learn - the old 1e modules had much more monetary value, both in magic and in coin.

Also note, those old adventures were generally for a larger party (8-10 I think) than your standard 3E party (4 characters).

At any rate, I'd like to see your data Quasqueton. I'm not sure what sort of conclusions you've drawn from it, but after you post the data we can certainly discuss it.
 

Kid Charlemagne said:
In 1E, loads of gold didn't really do that much for you, since there was no built-in method of buying magic, etc. In 3E, gold=power on a much more widespread scale, and thus the amount of gold is something that needs to be strictly watched.

I disagree, I learned I had to watch gold very closely in 1e for the reason that 1 gp = 1 xp. It's interesting what you point out in 3rd Edition re: purchasing items/crafting items. So it seems gold is important in both 1st and 3rd, and not so important in 2nd.
 


SgtHulka said:
I disagree, I learned I had to watch gold very closely in 1e for the reason that 1 gp = 1 xp.

Good point - I had forgotten that! I always devalued the XP/GP thing as DM, myself, so it was easy for me to forget it...
 

Kid Charlemagne said:
Good point - I had forgotten that! I always devalued the XP/GP thing as DM, myself, so it was easy for me to forget it...


and 10 coins = 1 lb. vs 50 coins = 1 lb.
identifying magic had to be done within a set amount of time otherwise you had to get someone else to do it for you. vs. identify prerevision tells you 1 thing about an item. post revision tells you almost everything.
detect magic was a 1st lvl spell vs 0 lvl orison.
 

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