Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Treasure Division Policy - Feedback Requested
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="vostygg" data-source="post: 7617709" data-attributes="member: 6866458"><p>I am a player in a group, and I've noticed that our last few sessions have ended with bitter disputes over the division of spoils. In order to mitigate this problem in the future, I want to propose some sort of formal treasure division policy. I realize that a formal policy is not a replacement for good, open-minded communication, but I think that it may help in our case. Here is what I have come up with so far. Any and all feedback is welcome!</p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'"><em>Group Treasure Division Policy:</em></span></span></strong></p><p><strong></strong></p><p><strong></strong></p><ol> <li data-xf-list-type="ol">Formal treasure division only takes place during downtime at a safe harbor with a market for converting coins and other treasures. Items may be temporarily parceled out to specific characters during an adventure, but they do not actually belong to these characters until formal treasure division has taken place. If a character draws from the common pool of coins or consumables during an adventure, this should be tracked and deducted from the character’s share during formal treasure division.</li> <li data-xf-list-type="ol">All currency is converted into gold and split evenly among members of the party.</li> <li data-xf-list-type="ol">Gems, art objects, and mundane items are converted into gold and added to the total amount of gold to be split. If someone expresses a desire to keep one of these items, the value of that item gets deducted from that character’s share of the gold. If the value of the item is greater than what the character’s share of the gold would have been, then the character can only claim the item if the rest of the party agrees. If they do so, the character in question will receive no gold, and the remaining balance will be deducted from the character’s share of the treasure for subsequent adventures until the item is fully paid off.</li> <li data-xf-list-type="ol">Individual magic items are given to the characters who can make the best use of them. If multiple characters have an equally valid claim to the same magic item, it goes to the person with the least number of magic items, factoring in the item category:</li> </ol><p></p><ul> <li data-xf-list-type="ul">Common items count as 1 item</li> <li data-xf-list-type="ul">Uncommon items count as 2 items</li> <li data-xf-list-type="ul">Rare items count as 4 items</li> <li data-xf-list-type="ul">Very rare items count as 8 items</li> <li data-xf-list-type="ul">Legendary items count as 16 items</li> <li data-xf-list-type="ul">Artifacts count as 32 items</li> <li data-xf-list-type="ul">Consumables have a multiplier of 0.5</li> </ul> <p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'">If this still doesn’t resolve the matter, have each player roll a d20. Whoever rolls the highest gets the item. If there are ties, you keep rolling until they are resolved. If no one wants a particular magic item, it will be sold on the open market as described in XGTE p. 133, and the proceeds will be added to the total amount of gold to be split.</span></span></p><p></p><ol> <li data-xf-list-type="ol">The party as a whole may decide to place specific items and funds into a common group “slush fund”. Non-consumable items placed in this fund belong to the party as a whole, but may be parceled out to different characters as the group dictates. Consumables and funds may only be withdrawn from the fund with the approval of the entire group. If the party plans to create a slush fund, they should decide on what percentage of their proceeds will be put into the fund after each adventure (10% is a good base value). This percentage gets deducted from the total amount of gold to be split after every adventure.</li> </ol></blockquote><p></p>
[QUOTE="vostygg, post: 7617709, member: 6866458"] I am a player in a group, and I've noticed that our last few sessions have ended with bitter disputes over the division of spoils. In order to mitigate this problem in the future, I want to propose some sort of formal treasure division policy. I realize that a formal policy is not a replacement for good, open-minded communication, but I think that it may help in our case. Here is what I have come up with so far. Any and all feedback is welcome! [B][COLOR=#000000][FONT=Arial][I]Group Treasure Division Policy:[/I][/FONT][/COLOR] [/B] [LIST=1] [*]Formal treasure division only takes place during downtime at a safe harbor with a market for converting coins and other treasures. Items may be temporarily parceled out to specific characters during an adventure, but they do not actually belong to these characters until formal treasure division has taken place. If a character draws from the common pool of coins or consumables during an adventure, this should be tracked and deducted from the character’s share during formal treasure division. [*]All currency is converted into gold and split evenly among members of the party. [*]Gems, art objects, and mundane items are converted into gold and added to the total amount of gold to be split. If someone expresses a desire to keep one of these items, the value of that item gets deducted from that character’s share of the gold. If the value of the item is greater than what the character’s share of the gold would have been, then the character can only claim the item if the rest of the party agrees. If they do so, the character in question will receive no gold, and the remaining balance will be deducted from the character’s share of the treasure for subsequent adventures until the item is fully paid off. [*]Individual magic items are given to the characters who can make the best use of them. If multiple characters have an equally valid claim to the same magic item, it goes to the person with the least number of magic items, factoring in the item category: [/LIST] [LIST] [*]Common items count as 1 item [*]Uncommon items count as 2 items [*]Rare items count as 4 items [*]Very rare items count as 8 items [*]Legendary items count as 16 items [*]Artifacts count as 32 items [*]Consumables have a multiplier of 0.5 [/LIST] [INDENT][COLOR=#000000][FONT=Arial]If this still doesn’t resolve the matter, have each player roll a d20. Whoever rolls the highest gets the item. If there are ties, you keep rolling until they are resolved. If no one wants a particular magic item, it will be sold on the open market as described in XGTE p. 133, and the proceeds will be added to the total amount of gold to be split.[/FONT][/COLOR][/INDENT] [LIST=1] [*]The party as a whole may decide to place specific items and funds into a common group “slush fund”. Non-consumable items placed in this fund belong to the party as a whole, but may be parceled out to different characters as the group dictates. Consumables and funds may only be withdrawn from the fund with the approval of the entire group. If the party plans to create a slush fund, they should decide on what percentage of their proceeds will be put into the fund after each adventure (10% is a good base value). This percentage gets deducted from the total amount of gold to be split after every adventure. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Treasure Division Policy - Feedback Requested
Top