I am a player in a group, and I've noticed that our last few sessions have ended with bitter disputes over the division of spoils. In order to mitigate this problem in the future, I want to propose some sort of formal treasure division policy. I realize that a formal policy is not a replacement for good, open-minded communication, but I think that it may help in our case. Here is what I have come up with so far. Any and all feedback is welcome!
Group Treasure Division Policy:
Group Treasure Division Policy:
- Formal treasure division only takes place during downtime at a safe harbor with a market for converting coins and other treasures. Items may be temporarily parceled out to specific characters during an adventure, but they do not actually belong to these characters until formal treasure division has taken place. If a character draws from the common pool of coins or consumables during an adventure, this should be tracked and deducted from the character’s share during formal treasure division.
- All currency is converted into gold and split evenly among members of the party.
- Gems, art objects, and mundane items are converted into gold and added to the total amount of gold to be split. If someone expresses a desire to keep one of these items, the value of that item gets deducted from that character’s share of the gold. If the value of the item is greater than what the character’s share of the gold would have been, then the character can only claim the item if the rest of the party agrees. If they do so, the character in question will receive no gold, and the remaining balance will be deducted from the character’s share of the treasure for subsequent adventures until the item is fully paid off.
- Individual magic items are given to the characters who can make the best use of them. If multiple characters have an equally valid claim to the same magic item, it goes to the person with the least number of magic items, factoring in the item category:
- Common items count as 1 item
- Uncommon items count as 2 items
- Rare items count as 4 items
- Very rare items count as 8 items
- Legendary items count as 16 items
- Artifacts count as 32 items
- Consumables have a multiplier of 0.5
If this still doesn’t resolve the matter, have each player roll a d20. Whoever rolls the highest gets the item. If there are ties, you keep rolling until they are resolved. If no one wants a particular magic item, it will be sold on the open market as described in XGTE p. 133, and the proceeds will be added to the total amount of gold to be split.
- The party as a whole may decide to place specific items and funds into a common group “slush fund”. Non-consumable items placed in this fund belong to the party as a whole, but may be parceled out to different characters as the group dictates. Consumables and funds may only be withdrawn from the fund with the approval of the entire group. If the party plans to create a slush fund, they should decide on what percentage of their proceeds will be put into the fund after each adventure (10% is a good base value). This percentage gets deducted from the total amount of gold to be split after every adventure.