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Treasure Division Policy - Feedback Requested
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<blockquote data-quote="Oofta" data-source="post: 7617717" data-attributes="member: 6801845"><p>There is no great way of doing this, the best way I've found is to roll for items. Long ago in a campaign and edition far, far away, we tried to use a "logical" scheme. Problem everyone was always "you get the magic weapon because you're a fighter but Bob the wizard so he gets the ring of protection". I could have started a magic weapons shop because who really needs a +1 trident to add to the collection of magic items that are completely worthless?</p><p></p><p>Eventually everyone that could make a reasonable case for needing an item just rolled a D20, highest number wins. Wasn't great, but it was more fair. In other cases we've done a round robin variation of this. Count the number of items per tier you have and the person with the lowest count gets dibs. Multiple? Roll for it. Again, not great but better than nothing.</p><p></p><p>My recommendation would be to try to keep it simple and don't over-complicate things. Also allow people to trade after the treasure is divided if they want and decide what to do with items nobody really wants; maybe they could become party treasure useful for gifts or bribes to NPCs down the line.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7617717, member: 6801845"] There is no great way of doing this, the best way I've found is to roll for items. Long ago in a campaign and edition far, far away, we tried to use a "logical" scheme. Problem everyone was always "you get the magic weapon because you're a fighter but Bob the wizard so he gets the ring of protection". I could have started a magic weapons shop because who really needs a +1 trident to add to the collection of magic items that are completely worthless? Eventually everyone that could make a reasonable case for needing an item just rolled a D20, highest number wins. Wasn't great, but it was more fair. In other cases we've done a round robin variation of this. Count the number of items per tier you have and the person with the lowest count gets dibs. Multiple? Roll for it. Again, not great but better than nothing. My recommendation would be to try to keep it simple and don't over-complicate things. Also allow people to trade after the treasure is divided if they want and decide what to do with items nobody really wants; maybe they could become party treasure useful for gifts or bribes to NPCs down the line. [/QUOTE]
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