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<blockquote data-quote="Blue" data-source="post: 7618209" data-attributes="member: 20564"><p>I've found that some groups handle this in-character,a dn some groups handle in player-side. With very different results.</p><p></p><p>In one game I play it is:</p><ul> <li data-xf-list-type="ul">We divvy up when we have a chance to convert gems and art and such to coin.</li> <li data-xf-list-type="ul">Magic items go to whomever it will make the best improvement / needs it the most, with the caveat that the best for party might be a cascade - giving the bets melee fighter a great magical weapon and they pass on their good magical weapon to someone who will make some use of it but not as much.</li> <li data-xf-list-type="ul">Some effort is made to balance item distribution within the party.</li> <li data-xf-list-type="ul">Some items are held for the party - passed around when needed, or is something that is for party benefit but someone needs to hold it. Those don't count towards "your items".</li> <li data-xf-list-type="ul">Money is divvied up in a party+1, with the extra share being party funds. In addition to the obvious, party funds are used for things like diamonds to cast revivify to raise dead, etc. Also some expenditures everyone would make (like horses at a particular location) are often party funds.</li> </ul><p></p><p>On the other hand, another campaign is in-character with one merchant-type character controlling the purse strings.</p><ul> <li data-xf-list-type="ul">One guy is playing a rather coin-oriented character (merchant background, not super-greedy). He's been fanatical about keeping track of treasure so the rest of the party hasn't bothered.</li> <li data-xf-list-type="ul">Whenever coin, gems, or the like comes in, he writes it down.</li> <li data-xf-list-type="ul">Whenever a cost comes up, like staying at an inn, he pays for it.</li> <li data-xf-list-type="ul">Whenever another character asks for money, he's given it to them. No one asked for an amount that he's said no to, and there has been some pretty large requests though nothing outrageous.</li> <li data-xf-list-type="ul">He sometimes spends money on investments, businesses, or high-value supplies for where the party is going. The party spent a good chunk of the campaign traveling with a wagon with no complaints. The merchant has increase the money a good deal by having it available for things like this.</li> <li data-xf-list-type="ul">No one except him has any idea how much money the party has.</li> <li data-xf-list-type="ul">Magic items on the other hand are passionately discussed in character.</li> <li data-xf-list-type="ul">The merchant may or may not be making notes who is taking what items and "billing" it against their share.</li> <li data-xf-list-type="ul">No one (not even me as DM) knows if he's keeping close track of everyone's share and their remaining balance or just doling out money whenever asked. The player gets more than a little satisfaction from that.</li> </ul></blockquote><p></p>
[QUOTE="Blue, post: 7618209, member: 20564"] I've found that some groups handle this in-character,a dn some groups handle in player-side. With very different results. In one game I play it is: [LIST] [*]We divvy up when we have a chance to convert gems and art and such to coin. [*]Magic items go to whomever it will make the best improvement / needs it the most, with the caveat that the best for party might be a cascade - giving the bets melee fighter a great magical weapon and they pass on their good magical weapon to someone who will make some use of it but not as much. [*]Some effort is made to balance item distribution within the party. [*]Some items are held for the party - passed around when needed, or is something that is for party benefit but someone needs to hold it. Those don't count towards "your items". [*]Money is divvied up in a party+1, with the extra share being party funds. In addition to the obvious, party funds are used for things like diamonds to cast revivify to raise dead, etc. Also some expenditures everyone would make (like horses at a particular location) are often party funds. [/LIST] On the other hand, another campaign is in-character with one merchant-type character controlling the purse strings. [LIST] [*]One guy is playing a rather coin-oriented character (merchant background, not super-greedy). He's been fanatical about keeping track of treasure so the rest of the party hasn't bothered. [*]Whenever coin, gems, or the like comes in, he writes it down. [*]Whenever a cost comes up, like staying at an inn, he pays for it. [*]Whenever another character asks for money, he's given it to them. No one asked for an amount that he's said no to, and there has been some pretty large requests though nothing outrageous. [*]He sometimes spends money on investments, businesses, or high-value supplies for where the party is going. The party spent a good chunk of the campaign traveling with a wagon with no complaints. The merchant has increase the money a good deal by having it available for things like this. [*]No one except him has any idea how much money the party has. [*]Magic items on the other hand are passionately discussed in character. [*]The merchant may or may not be making notes who is taking what items and "billing" it against their share. [*]No one (not even me as DM) knows if he's keeping close track of everyone's share and their remaining balance or just doling out money whenever asked. The player gets more than a little satisfaction from that. [/LIST] [/QUOTE]
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