Janx said:
Except that NPC Designer costs $$ (not a lot, looks like a nice program).
My disappointment isn't that mhensley wrote a cool program. it's simply that the "Treasure Generator" has already been done several times over. The niche that is still undercooked is determing treasure intelligently for various things:
how about a free generator for:
what an NPC has (based on his class & feats)
what a magic shop has (based on city size)
what a weapons shop has (based on city size)
what an armor shop has (based on city size)
The code it'll take to make those happen is far more interesting (an internal shopping algorithm) than the code it takes to make yet another treasure generator.
I am in late alpha state with my RPG framework engine, that will let you code your own things in xml (data, functions and gui).
Of course someone will be needed to create the data and functions but I already have ideas how I could do the following things (it can already be done with the current version, I just haven't coded the xml files yet):
- have all the SRD rules functioning
- character generator gui
- character creator and editor gui
- inventory system
- parties, encounters etc.
- cities, merchants with shop inventories that change dynamicly
- city creator
- battle system with attack and damage calculation and all this
and much more.
My current problem is that I used a database which I now found out to only be freeware for personal use (so only I am allowed to use my program). I have to migrate to another database. Perhaps I will use an access db, the program itself will be freeware, perhaps even open source.
Once the database issue is solved (I want the database so you won't need all the data to be in memory all the time) I will give you the download link here at ENWorld.
Oh and if someone has a cool name for such a program it would be appreciated
