Heretic of The Seventh Circle
Very, very, little (compared to the awful suggestions in the dmg). PCs earn alliances, contacts, favors, and resources, and sometimes modest monetary rewards. I also rescale some stuff so that PCs aren’t “the wealthy elite” because they have 200 gold and a good wagon.Two or three threads have recently drifted into covering very similar territory around treasure in the game, so I thought starting one just for this topic might make sense.
So, treasure. Lots of questions here just to get things rolling.......
How much do you-as-DM tend to give, either overall or relative to guidelines? Flip side: how much do you-as-player like to get?
Most of my games do eventually get a big break where the bad guy had a chest full or rubies and a mansion full of precious art that the PCs can now claim as reward for saving the city, or whatever, but I tend to just handwave expenses after that and just use it to say to the players that we have left the pet of the campaign where liquid funds actually matter.
Magic items tend to be inherited, crafted, or pried from the cold dead hands of a foe that just tried to kill you with it.How much of your treasure is magic items vs non-magic?
See aboveHow do you "place" it in adventures? By this I mean is it sitting there easy to find, is it hidden, is it always guarded, is your expectation that the PCs will find all of it or miss some, etc.
It’s usually just evenly divided by value.How does your group divide treasure and who decides the method used? Also, how often (if ever) does your group divide treasure?
Who owns the treasure before division? After division?
Pretty hard. I treat magic items as very hard to damage, and I just don’t have fun taking their loot from them, especially when most of their gear is stuff they inherited, made themselves, orHow easy is it in your game for treasure and-or PC-carried possessions to be destroyed, stolen, or lost? Are your players cool with possession loss and if not, why not?
Mostly by commission, but common magic items are available at the local mercado or bazaar, or at various shops and such that sell supplies for whatever the item is useful for.Can magic items be bought, sold, or traded; and if not, why not?
Some worlds do have magic shops, run by enchanters usually.
A fun idea for a thread!There. That ought'a get us going.