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Treasure Quests

I'm quite pleased with this particular book, myself. While it may have it's share of typos, etc., it is definitely a good source of ideas and a competent DM should have no trouble modifying and/or fleshing out any of the enclosed "encounters" to suit their group.

This is basically a "Book Of Lairs" and as such, I think it is useful. As for the issue with the spiral binding and pages tearing, the binding is a bit tight, but I recommend shifting several pages at a time instead of simply turning a single one. This will help.

Oh, one last thing, I purchased my copy via eBay for a fraction of it's original cost. This may be another reason why I have not been so critical of the material. I didn't pay $26.99 for it!
 

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Speaking of which, the Lairs series is also pretty darn cool! If you want something like Treasure Quests with more story, development, etc. check out Demonic Lairs and Devilish Dens also by FFE.

I know it sounds like I plug their stuff all the time, but they really are very underrated and need the extra press.
 

I picked it up for $5 at the Motor City Comic Con. Even if I hate the content, I can always throw it at my cat to get my moneys worth.
 

Treasure Quests - a calamity of errors

Cool idea, very poor execution.

Whom ever was responsible for editing this book should have lost their job. If I were James M. Ward, I would be embarrassed to have my name associated with it.

There are more errors in the first 20 or so pages than in all four of my high school yearbooks that were edited by teenagers.

The problems are endless. Most of these have already been detailed by others in this thread. My biggest problem is that too often the maps do not match up to the text.

The one thing this product had going for it was the format (linking one adventure to the next) but even this does not pan out as advertised. First, each two page adventure can not be run as a stand alone adventure. This is not a big deal, as every few adventures can be tweaked to work as a stand alone. However, because this is the case, there needs to be a better system to link one adventure to the next. The DM has to dig through the main body of text of one adventure to find the links to the next possible adventures. This info should have been highlighted and pulled out from the main body of the text. There should be a separate "Link Box" provide with each adventure that lists the connections.

It's one thing to have to rework an aspect or two, but to make this book useful, the DM would have to invest a ton of time reworking the Monsters and NPCs (you would already have to do this if using something other than 3.x rules), maps, treasure, logic, motives, etc. Way too much work for a so called ready to use product.

There may be some good ideas in it, but I just can't get past the errors, typos, and inconsistencies. With this many errors, this product should have never made it to the shelves. Very sad.

At least from a technical aspect, I would consider this book to be an epic failure.
 
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