CapnZapp
Legend
Thank you.Mind you I really don't have a horse in this race, I just want to show a little support for those who like a little more crunchiness to their Fruity Dyno Bites.
Thank you.Mind you I really don't have a horse in this race, I just want to show a little support for those who like a little more crunchiness to their Fruity Dyno Bites.
Nobody has said item pricing rules should be core.It depends <snip> in perpetuity.
Strawman alert!Some players are already insisting that Death domain and Oathbreaker should be readily available for PCs.... if there was a price list it would create the expectation that anyone with 2K gp could grab a +1 sword.
Bollocks.And the creation times *have* to be very long, its the only way to explain the low amount of magic items in the world.
This is a disingenuous argument.But hey, if you want more magic, go for it. You don't need prices for all bajillion items in the DMG, you only need prices for the few items the players are actively wanting.
Thank you.
Getting all warm and fuzzy here![]()
While my language before was probably a little harsh, I share your frustration at some of the workload that 5e designers have pushed back onto DMs.
I want to do less work myself and have professional game designers do that for me. I'm already spending a significant amount of time converting older content because of the slower release cycle, and I'd much rather they had given us more crunch to work with and less fluff.
You are only doing more work if you are demanding things from the system that aren't intended to be there. Just because a thing was part of a previous version of D&D does not mean it is intended to be in 5E. Detailed item creation rules are certainly not universal throughout D&D. The 5E ones echo the rules from every other edition besides 3.x. If that is a deal breaker, play 3.x. Otherwise find a solution.
Heaven forbid wanting something, even as a variant rule, that is a staple of most modern roleplay games in place of lazer rifles.[\quote]
Laser rifles have been in more DMGs than detailed item creation rules
The rules are there, they clearly intended for them to be there, but like other rules (encounter tables, diseases, traps, etc) they're inadequate, increasing DM workload.
If they were intended to be there, they would be. You are operating under the sadly common fallacy that what you think and want are what should be. After a long playtest and the necessary market research, you don't think it was an intentional choice to not include those rules in the Core?
Heaven forbid wanting something, even as a variant rule, that is a staple of most modern roleplay games in place of lazer rifles.
Laser rifles have been in more DMGs than detailed item creation rules
If they were intended to be there, they would be. You are operating under the sadly common fallacy that what you think and want are what should be. After a long playtest and the necessary market research, you don't think it was an intentional choice to not include those rules in the Core?
More like "Anything that seems to hard to balance we will get the DMs to sort it out!". Or "DM's at home must love laboring over this stuff like we do, they can create it and we can keep costs down!".
Whether or not that philosophy is going to work long term is yet to be seen. Pathfinder seems to be doing alright though. Maybe WoTC just realised they couldn't actually compete that system and decided to go the other route, after all, that seems aligned with their goal of keeping costs down and producing little content (while what gets outsourced is of poor quality).
5e is great but the DMG is poor. I dont want a book of guidelines. I want to pay professional game designers to give me content I can use and reduce my workload. Out of the 300 pages or whatever in that book, I find myself using Treasure, Monster Building, and that's it. I go back to the 3.5 SRD which actually has an index for sections like traps larger than the ENTIRE traps section of the 5e DMG itself.
WoTC seem to have avoided putting in any rules at all for traditionally core D&D stuff, yet had no problems going gang busters with rules for things that DMs will likely never use. It's almost as if they're too scared to even attempt to balance things that err on the side of difficulty, and instead we get a vague table thrown in there for good measure.
I've seen a few D&D youtubers switch from 5e over to PF of late now that there isn't actually anything to do in 5e (unless you love slaving away creating your own content), and they've all made comments how awesome the equipment guides are and such. But hey, I guess the grognards have spoken eh. Magic item prices are out and piles of meaningless treasure (and lazers) are in!