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treasured OOP gaming book

HiLiphNY said:
The 1st ed. AD&D Combat wheel. It was only available in Europe. I happened to be visiting family in the UK, picked it up, and the sucker is soooo cool. Useless now, but a real relic. Worth a nice nugget too.


i was trying to remember when and where i picked mine up. that explains a lot now.

i eventually sold mine.





as to the OP....the Original 3 booklets with Reference Sheets...i've converted adventures and materials from all of the knockoff editions so they are playable in OD&D(1974)
 

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What is your treasured out-of-print workhorse?

World Builder's Guide, a 2e book with lots of details and techniques greatly useful in "filling in blanks" in your game world.

The Complete Villain's Handbook and Van Richten's Guides to Vampires and Liches (or the compilation) are also still useful to me. The planescape boxed sets, undermountain, and the Dragon CD archives are also gold mines of gaming goodness..

Y'know, for all the flak 2e gets, it sure has a lot of material I still find very useful.
 
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Planescape Boxed sets, Dead Gods and the Great Modron March. I LUV Planescape!

Dark*Matter Campaign book, Bought it only to have never played it. I still want to do a Dark*Matter d20 game, if only I could find the players.

World Builder's Guide, see what Psion said :D.
 

[hijack]

Teflon Billy said:
GURPS Conan (I can't wait to see Mongoose's D20 Conan...it has some real boots to fill given the magnificent Gazetteering GURPS did, and the wicked D20'ing Vincent Darlage did on his site).

He's also working with Mongoose on their version of Conan. He's got an "additional material" credit in the core book, and IIRC, the sole design credit for the upcoming Road of Kings. So far, I think they're doing a good job of filling those boots. ;)

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My OOP workhorses:

Gamma World 1st and 2nd.
Dark*Matter
Delta Green (hopefully not OOP for too much longer...)
Most of ICE's Middle Earth Roleplaying line
Planescape. It's still the cosmology I use for my FR game.
Aurora's Whole Realms Catalog
The Ruins of Myth Drannor
 

Two of them, really:

1- my D&D Cyclopedia by Aaron Allston. I never use it any more, but it may well be the last D&D book I ever throw away...

2- The Encyclopedia Magica - the one TSR did in 1995 with the Faux-leather covers and the cloth bookmarks sewn in. I frequently turn to them (I have the 4-set) for an unusual magic item idea for a game. Seriously, all the 3E magic items seem too predictable to me...
 


1. My Players Book and DM Book from inside the Red Box Basic Set. I have replaced the box that I lost with one off of ebay but I still have my original books.

2. The City of Brass DMG. - Hands down my favorite book.

3. The Dungeoneer's Survival Guide. - Changed my views on dungeoncrawls.
 



Grimtooths Traps 1 through Ate. I don't use much from them but god do my players ever get scared when I pull them out and sent them by the DM screen.
 

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