Tremorsense and blindness?

haiiro

First Post
Does a creature with tremorsense suffer miss chances based on blindness or obscured vision (total darkness, thick fog, etc.) when attacking foes it can sense?

Thanks in advance (this one's bugging me!). :)
 

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haiiro said:
Does a creature with tremorsense suffer miss chances based on blindness or obscured vision (total darkness, thick fog, etc.) when attacking foes it can sense?

Thanks in advance (this one's bugging me!). :)

As far as I know from memory, no. Now, if they have changed this in 3.5 I may not have read that small rule yet and so I may be wrong. But, AFAIK, he does not suffer miss chance.
 

Of subject, but this post was a screw up and was the next one I posted, but my computer is bad like that...sorry for the inconvenience .
 
Last edited:

No, tremorsense is sense by feel, not sight, so blinding or otherwise hindering vision wouldn't affect it. If the creature was naturally blind, however, and you have means of floating or flying, it would take penalties. But I'm guessing that if the creature had tremorsense and was blind, it'd have the blind fight feat, so you'd have to worry about that.
 

Wikid Klown said:
No, tremorsense is sense by feel, not sight, so blinding or otherwise hindering vision wouldn't affect it. If the creature was naturally blind, however, and you have means of floating or flying, it would take penalties. But I'm guessing that if the creature had tremorsense and was blind, it'd have the blind fight feat, so you'd have to worry about that.
Tremorsense only allows you to pinpoint opponents, not to see them fully. It doesn't defeat miss chances or any of that, it merely gives you the correct square to attack. Note the absence of "this ability negates concealement" in the tremorsense description, and it's presence in the blindsight description.
 

What Saeviomagy said. Here are the rules about tremorsense and pinpointing a creature's location, from the SRD:
SRD said:
Tremorsense (Ex): A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground.
And under "Invisibility":
SRD said:
If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance).
 

Quick responses -- thanks, everyone. :)

Saeviomagy's and Len's explanations seem the best supported by the rules, and that's the direction I was leaning. Much appreciated.
 

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