Primitive Screwhead
First Post
Hello all... Tonight I am running what I hope is the final encounter with Rhuarc and I thought I would share my write up here.
The encounter set-up is exceedingly adjusted to my particular group, so I won't flesh it out all here.
Rhuarc's last stand will be in the cave along with a recently summoned an up-leveled Kashyk.. and a "Field of Everflame " instead of the Shreikers. It should be interesting
[SBLOCK]Rhuarc WoBS Adv 7 Level 17 Elite Skirmisher
Medium shadow humanoid XP 3,200
Initiative +17 Senses Perception +18; darkvision
HP 316; Bloodied 158
AC 31; Fortitude 27; Reflex 33; Will 31
Resist 20 fire, 15 poison
Saving Throws +2
Speed 6
Action Points 1
Black Scimitar Strike (at-will; standard) • Weapon
The Black Scimitar has the Ghost Touch enhancement
+23 vs AC; 2d8 + 7 damage and 5 ongoing psychic damage. First failed save, increase to 10 ongoing. Second failed save: target loses one
healing surge and this effect is ended.
Hand Crossbow (at-will; standard) • Poison, Weapon
Ranged 10/20; +22 vs AC; 2d8 + 7 poison damage
Double Attack (at-will; standard) • Poison, Weapon
The Rhuarc makes a Scimitar or hand crossbow attack, shifts up to 2 squares, then makes another Scimitar or hand crossbow attack.
Stinging Bolt (recharge 5 6; standard) • Poison, Weapon
Requires hand crossbow; ranged 10/20; +22 vs AC; 3d8 + 7 poison damage, and ongoing 10 poison damage (save ends). First Failed Save:
Increase the ongoing poison damage by 5
Combat Advantage
Rhuarc deals 2d6 extra damage on melee and ranged attacks against any target it has combat advantage against.
Shadow Step (at-will; move)
Rhuarc moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it
ends its move adjacent to.
Stealth Shift (at-will; immediate reaction, when an attack misses Rhuarc and he is hidden from the attacker)
Rhuarc shifts 1 square.
Cloud of Darkness (encounter; minor)
Close burst 1 (close burst 2 while bloodied); this power creates a cloud of darkness that remains in place until the end of the Rhuarc's next
turn. The cloud blocks line of sight for all creatures except Rhuarc. Any creature entirely within the cloud (except the Rhuarc) is blinded until it
exits.
Call to the Shadow (at-will; standard)
Rhuarc’s cloud of darkness power recharges, and the Rhuarc uses it immediately.
Summon Tragedies (recharge 6; minor) • Summoning, Weapon
Rhuarc summons 1d4+1 Tragedies to fight for him from the Black Scimitar, which appear adjacent to him.
Slippery Mind and Free Movement (at-will; no action)
At the start of Rhuarc's turn, he may attempt to save against any mental compulsion effect to include domintation, and ongoing damage
from psychic attacks. He may also attempt a save with a +2 bonus against being immobilized, restrained, or slowed.
Alignment Evil Languages Common, Elven
Skills Acrobatics +20, Athletics +15, Dungeoneering +18, Intimidate +13, Stealth +22, Thievery +20
Str 15 (+10) Dex 25 (+15) Wis 20 (+13)
Con 14 (+10) Int 15 (+10) Cha 17 (+11)
Equipment Crossbow Bolts (20), Hand Crossbow, Leather Armor,
Black Scimitar: Blackshroud Weapon +4 (Lvl 20)
[/sblock]
Its a bit late to ask for improvements.. I will try to post the future encounters with enough time to get some feedback
The encounter set-up is exceedingly adjusted to my particular group, so I won't flesh it out all here.
Rhuarc's last stand will be in the cave along with a recently summoned an up-leveled Kashyk.. and a "Field of Everflame " instead of the Shreikers. It should be interesting

[SBLOCK]Rhuarc WoBS Adv 7 Level 17 Elite Skirmisher
Medium shadow humanoid XP 3,200
Initiative +17 Senses Perception +18; darkvision
HP 316; Bloodied 158
AC 31; Fortitude 27; Reflex 33; Will 31
Resist 20 fire, 15 poison
Saving Throws +2
Speed 6
Action Points 1
Black Scimitar Strike (at-will; standard) • Weapon
The Black Scimitar has the Ghost Touch enhancement
+23 vs AC; 2d8 + 7 damage and 5 ongoing psychic damage. First failed save, increase to 10 ongoing. Second failed save: target loses one
healing surge and this effect is ended.
Hand Crossbow (at-will; standard) • Poison, Weapon
Ranged 10/20; +22 vs AC; 2d8 + 7 poison damage
Double Attack (at-will; standard) • Poison, Weapon
The Rhuarc makes a Scimitar or hand crossbow attack, shifts up to 2 squares, then makes another Scimitar or hand crossbow attack.
Stinging Bolt (recharge 5 6; standard) • Poison, Weapon
Requires hand crossbow; ranged 10/20; +22 vs AC; 3d8 + 7 poison damage, and ongoing 10 poison damage (save ends). First Failed Save:
Increase the ongoing poison damage by 5
Combat Advantage
Rhuarc deals 2d6 extra damage on melee and ranged attacks against any target it has combat advantage against.
Shadow Step (at-will; move)
Rhuarc moves up to 4 squares, gains a +4 bonus to AC against opportunity attacks, and gains combat advantage against any target that it
ends its move adjacent to.
Stealth Shift (at-will; immediate reaction, when an attack misses Rhuarc and he is hidden from the attacker)
Rhuarc shifts 1 square.
Cloud of Darkness (encounter; minor)
Close burst 1 (close burst 2 while bloodied); this power creates a cloud of darkness that remains in place until the end of the Rhuarc's next
turn. The cloud blocks line of sight for all creatures except Rhuarc. Any creature entirely within the cloud (except the Rhuarc) is blinded until it
exits.
Call to the Shadow (at-will; standard)
Rhuarc’s cloud of darkness power recharges, and the Rhuarc uses it immediately.
Summon Tragedies (recharge 6; minor) • Summoning, Weapon
Rhuarc summons 1d4+1 Tragedies to fight for him from the Black Scimitar, which appear adjacent to him.
Slippery Mind and Free Movement (at-will; no action)
At the start of Rhuarc's turn, he may attempt to save against any mental compulsion effect to include domintation, and ongoing damage
from psychic attacks. He may also attempt a save with a +2 bonus against being immobilized, restrained, or slowed.
Alignment Evil Languages Common, Elven
Skills Acrobatics +20, Athletics +15, Dungeoneering +18, Intimidate +13, Stealth +22, Thievery +20
Str 15 (+10) Dex 25 (+15) Wis 20 (+13)
Con 14 (+10) Int 15 (+10) Cha 17 (+11)
Equipment Crossbow Bolts (20), Hand Crossbow, Leather Armor,
Black Scimitar: Blackshroud Weapon +4 (Lvl 20)
[/sblock]
Its a bit late to ask for improvements.. I will try to post the future encounters with enough time to get some feedback
