Originally posted by Orias
Hmmm, so to get the plot, should I get the 1st & 2nd main books, or should I just wait for the 2nd ed?
I'd say 2nd ed. It has the whole story, from beginning to finish (all 5 arcs, covering about 35-50 years). I'm also making myself available to answer any further questions about the minor bits of the metaplot after that.
Should I go for any of the packages of books listed on the Dream Pod 9 webpage?
I'd go with buying the story books, especially Children of Lilith, Trial by Fire and Broken Pact (they are my personal favourites). They are good stories and solid campaigns. These three also cover a period of about half/three-quarters of a year each, meaning you have about 2.5 years of game time worth of campaigning right there.
I'm kind of iffy on buying this product, because although it seems really cool, & definetely want to get more into the story line, I think I'd have a hard time getting enough people around here to play it.
That is a common complaint. I think it is like a lot of other well-done but obscure settings (d20 or other) - to an outsider it seems too closed, too complicated. That's why when I wrote my part of the player's handbook I did my best to explain the setting, and I'm doing it again (on a larger scale) in the new edition. IME, the biggest turn off of the game (outside those who refuse to look at unfamiliar systems) was the narrative approach to exploring the game world. "Bad fanfic" I've heard it called and often times it was. I prefer a more Forgotten Realms CS sort of presentation, but throwing in some narration to get the context for the drier objective information.
I have two or three friends who are all about this sort of stuff, & then I know lots of people who are down for playing D&D, but either in a more "high magic" sort of sense, or else in a sort of wacky, sometimes (unfortunately) near power-gaming sense.
Well you can do both in Tribe 8 (it is, afterall, a setting). The basic premise of Tribe 8 is pretty 'low but common magic", just about everyone has some ability to use magic but the effects are pretty low end and are limited in practical (i.e. combat) utility. But, even using the Silhouette system instead of d20, you can get your characters pretty powerful, easily satisfying the power gamer in us all.
If you are interested in learning the SilCORE version let me know, I can hook you and your group up with the writer in charge of playtesters. He can give you a playtesting kit. You'd still need a copy of Silhouette CORE rules to play however.