Is it really that bad a thing to tell fatties not to eat too much candy?
A holiday that encourage unhealthy habits sounds like a good time to do prevention.
...why can't this be a teaching moment...
A holiday that encourage unhealthy habits sounds like a good time to do prevention.
Whelp, if a 91-0 loss at football is a teaching moment for kids, why can't this be a teaching moment too?
Just want to point out a few things wrong with your comment. You are using positive and negative reinforcement incorrectly. The terms have nothing to do with good or bad. The terms positive and negative refer to the presentation or removal of a stimulus (reinforcer/aversive). So for example, if you were using a positive reinforcement procedure, you would be presenting some stimulus (reinforcer) contingent on the occurrence of a target behavior. Reinforcement results in an increase probability of the behavior occurring, or an increase in some dimension (rate, intensity, magnitude, etc.) of that behavior.Grenhewe actually hit upon part of it upthread. Positive reinforcement training generally works better than negative reinforcement - you get better results if you reward desired behavior instead of punishing undesired behavior. Specifically, when you use negative reinforcement, you have little control on what the subject associates with the negative stimulus. When you give a kid that letter, they'll feel bad. So, what's more likely - they'll figure that it is the treats that make them feel bad? Unlikely. It is themselves that makes them feel bad? Possibly - so now they are feeling shame and lack of self worth, which is not actually a good way to get people to be healthy. Or, maybe it'll be the nasty, wart-ridden hag who gave them the letter? Also possibly - and thus the TP and flaming bags of nasty substances in her future.
Some kids may not find the letter to be an aversive thing.It will be a teaching moment. It will teach people that if you do this you will get publicly shamed and ridiculed.
Some kids may not find the letter to be an aversive thing.

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Rulebook featuring "high magic" options, including a host of new spells.