ARandomGod
First Post
Tilla the Hun (work) said:However, don't get bogged down in the specific situation - think of the generic one.
You should always be allowed a save vs any spell that allows it - unless you choose to not take that save.
In this case - if you role played the whole thing well enough, the fighter would never have clued in the first place, and thus the whole question becomes academic.
I know where I stand - I'd've rolled the fighters save for him without telling him anything about it. I'd trust the player to role play through it and not metagame.
I have to vote with the fighter gets the save.
I agree with the above quote as well. You should roll the save without him knowing. If you want him to fail for story reasons, he fails.
(Circumstance bonus to spell... trust, extensive research of true name, fingernail clippings and hair and blood scrapings. Extensive precast rituals to increase the DC of this spell. Cast with a one use metamagic item... OK, roll will save dc 439087267.)
But, other than that... The magic begins to take hold. You were prepared to be compelled to tell the truth, but you feel instead a greater liking and trust of this mage. You aren't compelled at all. You'd tell this mage anything freely, he's a great guy. You love him... Roll a will save VS Charm.
Either 1) or 2)
1) You made your save, your feelings of goodwill fade and you know something was wrong. You may roll spellcraft to determine what, exactly.
2) You failed your save. You feel the zone of truth complete. You tell the mage anything, not even tempted to lie. You like him and trust him (GM to player, you've been charmed, roleplay it).