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Trickster Sweat and Other Material Concerns
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<blockquote data-quote="5ekyu" data-source="post: 7486127" data-attributes="member: 6919838"><p>So, in the 5e game i am playing in, the circumstances are as follows:</p><p>Party is on mission through the woods and remote areas, escort duty, diverted path, etc.</p><p>Unlikely to see anything beyond dirt poor village for maybe 2-3 more weeks.</p><p>Party just leveled to 3rd and the Arcane trickster has to choose spells known including the one "not illusion/enchantment" spell they will have until 8th level.</p><p>Trickster wants Find Familiar but, the 10gp special components are simply not here in our little convoy and so if he chooses it he really wont have that spell until we get to a sizable town with ability to find such things. So, does he take a spell he actually cannot cast at the time he has to choose *or* does her take a spell he can cast and delay Find Familiar until 8th (assume no multiclass) - that is the horn he is currently dilemmaing.</p><p></p><p>trickster player is quite a bit sweating this choice - all things considered and is even now eyeing possibly adding a multi-class wizard level or two later because of this "wait until 8th" speedbump. he had not been considering MC before - and really - its solely for overcoming the 5 level familiar hit.</p><p></p><p>Similarly, when they leveled up to 2nd, the sorc had Chromatic Orb as a top-shelf candidate but the remote fishing village (thats being generous to call it village) was an obvious "don't even think about it" for having any 50gp diamonds on hand and so they passed for other options that were more "material friendly."</p><p></p><p>My question to you other Gms and players is - Do you have any house rules, setting features or other ways of approaching material components that make this typical effect on spell selection more or less significant or just noticably different in play. </p><p></p><p>Obviously, for non-cost, non-consumed components - an arcane focus covers your bases. obviously a component pouch could as well once you got somewhere where the component itself was available (again no-cost not-consumed.)</p><p></p><p>Have you seen any other cases where "setting" or "surrounding" had as much of an impact on these kinds of selections?</p><p></p><p>Would you allow a caster to choose a new spell which they literally could not cast at the current time in your setting/environment(how did they practice it?) </p><p></p><p>just curious how much of an impact you see material components hitting new spell selection at specific circumstances in your games?</p><p></p><p>Obviously, a house rule limiting level ups to being "in major town" would not see this issue so much.</p><p></p><p>Meanwhile, its likely the Ranger in the group will at 3rd now dial-up his choice of new beast master animal by morning in the camp.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7486127, member: 6919838"] So, in the 5e game i am playing in, the circumstances are as follows: Party is on mission through the woods and remote areas, escort duty, diverted path, etc. Unlikely to see anything beyond dirt poor village for maybe 2-3 more weeks. Party just leveled to 3rd and the Arcane trickster has to choose spells known including the one "not illusion/enchantment" spell they will have until 8th level. Trickster wants Find Familiar but, the 10gp special components are simply not here in our little convoy and so if he chooses it he really wont have that spell until we get to a sizable town with ability to find such things. So, does he take a spell he actually cannot cast at the time he has to choose *or* does her take a spell he can cast and delay Find Familiar until 8th (assume no multiclass) - that is the horn he is currently dilemmaing. trickster player is quite a bit sweating this choice - all things considered and is even now eyeing possibly adding a multi-class wizard level or two later because of this "wait until 8th" speedbump. he had not been considering MC before - and really - its solely for overcoming the 5 level familiar hit. Similarly, when they leveled up to 2nd, the sorc had Chromatic Orb as a top-shelf candidate but the remote fishing village (thats being generous to call it village) was an obvious "don't even think about it" for having any 50gp diamonds on hand and so they passed for other options that were more "material friendly." My question to you other Gms and players is - Do you have any house rules, setting features or other ways of approaching material components that make this typical effect on spell selection more or less significant or just noticably different in play. Obviously, for non-cost, non-consumed components - an arcane focus covers your bases. obviously a component pouch could as well once you got somewhere where the component itself was available (again no-cost not-consumed.) Have you seen any other cases where "setting" or "surrounding" had as much of an impact on these kinds of selections? Would you allow a caster to choose a new spell which they literally could not cast at the current time in your setting/environment(how did they practice it?) just curious how much of an impact you see material components hitting new spell selection at specific circumstances in your games? Obviously, a house rule limiting level ups to being "in major town" would not see this issue so much. Meanwhile, its likely the Ranger in the group will at 3rd now dial-up his choice of new beast master animal by morning in the camp. [/QUOTE]
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