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Trickster Sweat and Other Material Concerns
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<blockquote data-quote="5ekyu" data-source="post: 7486796" data-attributes="member: 6919838"><p>"How do other budding magic-users keep from being driven into the wilderness and killed?"</p><p></p><p>I would suggest that some, maybe quite many, dont avoid getting killed in the wilderness. I would also suggest some, maybe quite many, dont fo out for long stints into the wilderness.</p><p></p><p>Mainly, I would suggest that the events and travails of the PCs are not representative of the world at large and judging an entire world as faulty based on the transient events of one group seems a bit... off.</p><p></p><p>Consider, the case in question involved getting find familiar early not later and whether chromatic orb chosen at second or not - neither of which to me seems to be "if not, how do you survive?" cases. The trickster could take false life or burning hands or magic missle... all seem to be viable if "not getting killed" is at issue. Magic missile instead of chromatic orb seems perfectly viable as a choice at 2nd level in small fishing clutch and swap it out at 3rd or whenever you get the diamond.</p><p></p><p>I am on the side of "make it work out" but do we need to paint this as life and death extremes? Does that help?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7486796, member: 6919838"] "How do other budding magic-users keep from being driven into the wilderness and killed?" I would suggest that some, maybe quite many, dont avoid getting killed in the wilderness. I would also suggest some, maybe quite many, dont fo out for long stints into the wilderness. Mainly, I would suggest that the events and travails of the PCs are not representative of the world at large and judging an entire world as faulty based on the transient events of one group seems a bit... off. Consider, the case in question involved getting find familiar early not later and whether chromatic orb chosen at second or not - neither of which to me seems to be "if not, how do you survive?" cases. The trickster could take false life or burning hands or magic missle... all seem to be viable if "not getting killed" is at issue. Magic missile instead of chromatic orb seems perfectly viable as a choice at 2nd level in small fishing clutch and swap it out at 3rd or whenever you get the diamond. I am on the side of "make it work out" but do we need to paint this as life and death extremes? Does that help? [/QUOTE]
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