Imaro
Legend
This thread was inspired by the now locked "balance" thread and the CR thread. Simple question really, what rules do you find unnecessary, used with enough modification, too much of a hassle or unimportant enough in 3.5 that you could do without them. Please restrict this thread to D&D 3.5 only. I'm just curious on how much people playing the game could have the rules stripped down and still find it satisfying to play. And yes you can even include rule add-ons from the various supplements. Here's a few but I will probably post more as I think of them.
1. AoO: I think a DM judgement call on a free attack is enough.
2. CR's it's still a guesstimating game so why not just state it upfront and maybe have guidelines on what to look for instead of a formula and rating system that don't really work.
3. Cover & Concealment: I actually think I would rather make DM calls on this type of stuff. As the rules are written some of it doesn't sit right in my mind. YMMV
1. AoO: I think a DM judgement call on a free attack is enough.
2. CR's it's still a guesstimating game so why not just state it upfront and maybe have guidelines on what to look for instead of a formula and rating system that don't really work.
3. Cover & Concealment: I actually think I would rather make DM calls on this type of stuff. As the rules are written some of it doesn't sit right in my mind. YMMV