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Trip ... Prone ... Getting Up
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<blockquote data-quote="barsoomcore" data-source="post: 1500033" data-attributes="member: 812"><p>What? I'm getting confused over what has never seemed like a complicated issue to me.</p><p></p><p>Fred's action: Fred trips George</p><p>George's action: George gets up. Fred takes AoO and trips George. George has finished first action and is prone. If George wants, he can get up NOW (using their second move action), provoking another AoO if Fred has one.</p><p></p><p>I'd like to know the sense behind asserting that a successful trip attack does not prevent someone from standing. I mean, game balance statements aside, it seems to me that the rules are obvious on this one -- if you're tripped, you fall down. You become prone.</p><p></p><p>I mean, if somebody starts 10 feet from you and moves 30 feet past you, and you make an AoO against them and trip them, they don't fall down 20 feet away. Their action has been interrupted at the point where you made the trip. It doesn't say that anywhere in the rules because it's obvious. Likewise, if you make an AoO and attempt to trip someone standing up, you've just tripped them again. They are now prone and can take their next action, if they have one.</p><p></p><p>This seems like the only sensible option.</p><p></p><p>And it's not a killer move because you're not doing any damage to them. You can keep them prone for ten rounds and at one point miss your trip attempt and they're just as tough as they were ten rounds ago (only now kind of pissed off). Trust me, I had a character whose compatriot was convinced that he could trip his enemies into submission.</p><p></p><p>Only one of us survived. Doing damage to your enemy is almost always better than discommoding them in other ways.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1500033, member: 812"] What? I'm getting confused over what has never seemed like a complicated issue to me. Fred's action: Fred trips George George's action: George gets up. Fred takes AoO and trips George. George has finished first action and is prone. If George wants, he can get up NOW (using their second move action), provoking another AoO if Fred has one. I'd like to know the sense behind asserting that a successful trip attack does not prevent someone from standing. I mean, game balance statements aside, it seems to me that the rules are obvious on this one -- if you're tripped, you fall down. You become prone. I mean, if somebody starts 10 feet from you and moves 30 feet past you, and you make an AoO against them and trip them, they don't fall down 20 feet away. Their action has been interrupted at the point where you made the trip. It doesn't say that anywhere in the rules because it's obvious. Likewise, if you make an AoO and attempt to trip someone standing up, you've just tripped them again. They are now prone and can take their next action, if they have one. This seems like the only sensible option. And it's not a killer move because you're not doing any damage to them. You can keep them prone for ten rounds and at one point miss your trip attempt and they're just as tough as they were ten rounds ago (only now kind of pissed off). Trust me, I had a character whose compatriot was convinced that he could trip his enemies into submission. Only one of us survived. Doing damage to your enemy is almost always better than discommoding them in other ways. [/QUOTE]
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