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Trip ... Prone ... Getting Up
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<blockquote data-quote="Celtavian" data-source="post: 1500535" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>In the wolf example, it seems that the game designers gave wolves the trip ability because when a pack of wolves kills prey, they usually keep the prey on the ground and tear at it. If a wolf couldn't trip prey trying to stand, then a PC could just delay his action waiting for all the wolves to attack, then stand up. That doesn't seem to jibe very well with how I would see this encounter going down. A person mauled by a pack of wolves most likely wouldn't be able to stand up. He would constantly be thrown to ground. Allowing AOO's to continue to trip seems more "realistic" because of situations like this. </p><p></p><p>As far as game balance, I recently had a character go up against a monk with the improved trip feat. She knocked both myself and the fighter to the ground. She kept knocking us down as we tried to get up using her AOO's. After the second try, I just said screw it and grappled her from the prone position, then continued to bear hug her while my allies beat her within an inch of her life. No AOO's if grappled. I don't think it is a game balance issue. You can fight from the prone position, and having to do so on occasion only makes things more interesting. Heck, if you get jumped by a pack of wolves alone, then you deserve to be torn apart or you have to fight them from a prone position and hope for the best.</p><p></p><p>Making someone fight from a prone position only makes the combat more interesting and challenging if the DM hasn't severely overpowered the enemy. I had alot of fun fighting the monk that kept tripping us, and it was very satisfying when we finally took her down.</p><p></p><p>The only time it might become a game balance issue is you have abusive players who trip everything they can, then have the monk or whoever has improved trip hover over the enemy while the other PC's beat on the enemy. I certainly won't run my games in a certain manner because certain players choose to abuse the rules. I always encourage my players to think about the way their character fights rather than focus too much on the mechanics of the fight. Mechanics are important, but verisimilitude is even more important. The DM and players should work together to maintain the highest level of verisimilitude the game allows mechanically and intuitively.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1500535, member: 5834"] [b]re[/b] In the wolf example, it seems that the game designers gave wolves the trip ability because when a pack of wolves kills prey, they usually keep the prey on the ground and tear at it. If a wolf couldn't trip prey trying to stand, then a PC could just delay his action waiting for all the wolves to attack, then stand up. That doesn't seem to jibe very well with how I would see this encounter going down. A person mauled by a pack of wolves most likely wouldn't be able to stand up. He would constantly be thrown to ground. Allowing AOO's to continue to trip seems more "realistic" because of situations like this. As far as game balance, I recently had a character go up against a monk with the improved trip feat. She knocked both myself and the fighter to the ground. She kept knocking us down as we tried to get up using her AOO's. After the second try, I just said screw it and grappled her from the prone position, then continued to bear hug her while my allies beat her within an inch of her life. No AOO's if grappled. I don't think it is a game balance issue. You can fight from the prone position, and having to do so on occasion only makes things more interesting. Heck, if you get jumped by a pack of wolves alone, then you deserve to be torn apart or you have to fight them from a prone position and hope for the best. Making someone fight from a prone position only makes the combat more interesting and challenging if the DM hasn't severely overpowered the enemy. I had alot of fun fighting the monk that kept tripping us, and it was very satisfying when we finally took her down. The only time it might become a game balance issue is you have abusive players who trip everything they can, then have the monk or whoever has improved trip hover over the enemy while the other PC's beat on the enemy. I certainly won't run my games in a certain manner because certain players choose to abuse the rules. I always encourage my players to think about the way their character fights rather than focus too much on the mechanics of the fight. Mechanics are important, but verisimilitude is even more important. The DM and players should work together to maintain the highest level of verisimilitude the game allows mechanically and intuitively. [/QUOTE]
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