JacktheRabbit
Explorer
I threw a group of trogs at a 4th level party and for a while at least I was afraid the party was going to be pasted.
Should these things really be CR1? There were 6 trogs in all and when the melee action got all mixed up none of the characters suceeded in making all of their saving throws.
Of course the situation was made worse by the leader of the trogs being a sorcerer who threw out lots of sleep spells but really should a DC12 sleep spell be that dangerous to a 4th level party?
Finally what kind of bonus to fort save would you give a player who knew there were trogs and used something to pin their nose shut like wax?
Should these things really be CR1? There were 6 trogs in all and when the melee action got all mixed up none of the characters suceeded in making all of their saving throws.
Of course the situation was made worse by the leader of the trogs being a sorcerer who threw out lots of sleep spells but really should a DC12 sleep spell be that dangerous to a 4th level party?
Finally what kind of bonus to fort save would you give a player who knew there were trogs and used something to pin their nose shut like wax?