Trolls

Bendraesar

First Post
How do you all feel about Trolls as monsters in general? Do you think that they make fearsome foes or are they just speed bumps that can be easily ignored with just a torch or a bottle of acid? Have you ever played them in a terrifying manner when your party used to yawn at them, transforming into truly fearsome foe that your players never forgot? Do you have any funny or frightening stories to share with encounters you've had with Trolls before?

In short, this is a thread about Trolls. ^_^
 

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Don't call them "trolls" untill the party knows they are trolls. Describe them in foul details and give those with the appropriate knowlege skill {Nature} the standard chance to ID them. Trolls have numerous descriptions through RPGs and folklore and need not be ties to just one.

Trolls as per giant type get to wield martial weapons. They are none too bright, but swinging a great club until the opportunity for rending into a soft unarmored target is a no brainer.

It is real important for the GM to decide what kind of 'tricks' will and won't work for offing subdued / unconscious trolls. Let me dust off some links...

http://www.enworld.org/forum/d-d-legacy-discussion/12141-wrong-trolls-fight-defensively.html
http://www.enworld.org/forum/d-d-legacy-discussion/114838-keeping-trolls-dead.html

Also note that it seems only the energy portion of a flaming weapon deals permanent damage. Which means permanently killing trolls will take lots of time. {torch only does a single point of fire damage and most energy weapons deal 1d6.

Because you have to do fire or acid damage equal to the trolls total HP plus 10 { -10 HP} this will take a while. And +11 fort means even if you rule a fire source can CDG, the troll may survive none the less.

Caliban said:
Cutting their head off with a flaming sword would fall under the Coup De Gras heading. It might take a few whacks to make sure (i.e. they might make the first fort save or two, since only the flaming damage would be used to calculate the save DC), but it's usually a foregone conclusion at that point.
 
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Yeah, but when they are unconscious, who cares if it takes 1 round or 10 rounds to kill them with fire?

Faced them once or twice. Their claw+rend attack can almost 1-shot a PC if they are not careful. But their will save really sucks. May want to give them steadfast determination if you don't want the encounter to end with a deep slumber or slow spell. :eek:
 

Don't call them "trolls" untill the party knows they are trolls. Describe them in foul details and give those with the appropriate knowlege skill {Nature} the standard chance to ID them.

Totally agree. I do this for all monsters with my group. Encourages trail and error for overcoming DR and SR and Immunities. The only category of monsters not grouped with a knowledge skill is humanoids, it would seem that orcs, goblins, kobolds, etc are common knowledge for everyone.

Using knowledge skills helps separate player knowledge from character knowledge

Edit: oops, apparently Knowledge (Local) has humanoids in it.
 
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My DM ran the a few of the varriant trolls form the latter monster manuals the forest trolls did a number on our party by hiding in the trees and pelting us with poisoned javilins (1d6 con damage initial and secondary DC 16) before engaging us in combat with poisoned claws. As for the standerd troll only fought one once and it was a huge mess because we didnt have an arcane caster in the party, we had no magic weapons yet, and we only had one vial of alchemist fire.
 

Faced them once or twice. Their claw+rend attack can almost 1-shot a PC if they are not careful. But their will save really sucks. May want to give them steadfast determination if you don't want the encounter to end with a deep slumber or slow spell. :eek:
Ugh, no, flashbacks! I had a Bbn3/Sorc3 or thereabouts get taken by surprise when he took on an "ogre" that tuned out to be a troll living among the ogre-tribe we were assaulting. The PC went from nearly full steam to deep negatives because of that bleeding claw/claw/rend. He also happened to have the only fire magic available at the time.

Trolls are horrible. Like the other posters say, I think they're best when the PCs aren't sure what they're up against, or to used with variant descriptions or forms. Reskin a troll as an ogre mutant and watch the PCs freak out (mine especially ;) ) when it starts rending everything in sight and doesn't go down like all the other ogres in the cave!

Trolls also make fine ingredients for weird arcane experiments. Their regen makes them attractive for crazy wizards to mix with other creatures. It's kind of fun when a party goes foraging and brings back a rabbit, only to have it "come alive" again, snap at the PCs, and go hopping off with a pilfered hunk of meat clenched in its jaws.

I also once ginned up a beast that was accidentally created by a covey of hags trying to combine their own essence with the beauty of a nymph and the ferocity of a troll. The resulting mishap (of course) imperfectly merged all the creatures together into an insane hunchbacked multi-faced monstrosity with too many joints and fingers. It rampaged, threw magic, cackled and wept simultaneously, and even intermittently tried to kill itself in the middle of combat. I built it to be pretty low-level, so it wasn't hard to defeat, but it provided a healthy dose of wtf while it lasted.
 

[MENTION=6247]Frank[/MENTION]: Thank you kindly for the links. Both were interesting reads, even if the lack of civility in the first one got sickening. And I never did stop to think how difficult it was to kill a Troll even with a Flaming or Acidic weapon before; thanks for the food for thought.

[MENTION=67]Rune[/MENTION]: True, so true. But then you can always put on templates, items or class levels that make them immune to mind influencing effects (or at least make it harder for them to be influenced). :devil:

[MENTION=77619]Fallen[/MENTION]: I've never personally fought Forest Trolls. Are they like Poison Dusk Lizardfolk on steroids?

[MENTION=19344]orc[/MENTION]: All three of your tidbits were highly amusing and/or interesting. Thanks for sharing!
 

[MENTION=67]Rune[/MENTION]: True, so true. But then you can always put on templates, items or class levels that make them immune to mind influencing effects (or at least make it harder for them to be influenced). :devil:

Interesting conversation, but I think you meant to mention [MENTION=72317]Runestar[/MENTION]. Consider it done.
 


You used the mention code to summon me. As I had not previously posted in this thread, I assume you meant to use the code to mention Runestar, and not me. So, when I came to see why I was mentioned, I mentioned Runestar.

While here, I may as well say, interesting thread (for what it's worth, I vote for reskinning the troll--figuratively, or not!).
 

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