Trouble with Outsider Depiction

If you follow the 'fiends and celestials are promoted from petitioners' theory then they can have free will, but the choice of alignement was made long before the creature became an outsider. As for saying an 'always evil race is ridiculous', in this case celestials and fiends make up essentially the same 'race' - it's just that your moral choices in life have a dramatic effect on your personal evolution in the afterlife. (And don't forget - in the Planescape cosmology, only the most fervently aligned individuals get 'promoted', other just get subsumed.)
 

log in or register to remove this ad

In Eberron, most outsiders are spontaneously formed from their planes of origin. There also seems to be a fixed number of each type, so if you kill one, a new one will soon form (this is why none of the warring sides on Shavarath can ever win). The new one will not have the memories or personality of the old one, so killing a fiend isn't a total loss, but if you want to get rid of them it's more effective to somehow imprison them.
 

Once you go off in that direction, you're not really talking about D&D anymore, so anything you decide is cool


I dont buy much into the whole "once you change this or that its not D&D anymore" line that so many are so fond of.


Of course, the game I may eventually be running is going to be a D&D/Arcana Unearthed/Unearthed Arcana fusion anyway


Any questions you have about the treatment of the outer planar creatures becomes instantly moot if you're not using or agreeing about how alignment works in the game, so you pretty much short circuit any solution right there


Ok first, the very nature of this thread is stating or at least implying that I am wanting to make some changes in how things work anyway, so I dont see how anything is shortcircuited.

However the statement I made wasnt really very clear or accurate. I dont really have a problem with how D&D handles good and evil as far as alignment. The Law/Chaos axis however is very weird, so when running games I just ignore it.

What I was more addressing was that what Umbran was talking about was, to me, basically lack of free will. He was basically saying that there alignment is so strong, they cant choose to go against it...which means they dont have free will.



As far as the spirit/body angle goes, the way I see its that they ARE beings of pure spirit, but thier spirit is solid material, and you can destroy it. I like it actually. Demons dont have a spirit, they ARE a spirit, but a spirit you can touch. And chop up into little itty peices.


See this doesnt really sit well with me. I can see a spirit being taking on a solid body, but "solid spirit" doesnt make sense to me. Theres nothing wrong with it, it just doesnt jibe with my sense of how things work.


As for the embodiement of a plane thing, they ain't. In 3E, outsiders are usually portrayed as the recycled souls of dead Prime Material beings. At least the demons and devils and angels


Hmmm....from what I have seen, it can go either way. In some more plane focused products there has been mention of this sort of thing, but by and large I've gotten the impression that they are ment to be their alignments personified. Just as outer planes are basically personified or at least solidified alignments.



The notion of entire races and cultures build solely on being evil is one that I find completely ridiculous, as well. I tend to stay away from all such creatures in D&D, as they just seem utterly senseless to me. Ferocious monsters, wonderful. Evil villains from another race, great. But a race of intelligent evil beings? Really not for me. So, the evil Outsider races are the most ridiculous to me. Even looking at some prominent source material for such creatures, it makes a difference to me that angels and devils are good and evil examples of the same creatures, rather than separate races. Paradise Lost, not the Monster Manual, for me.


Ok....how about some details on how you've gone about handling these things?



Not in the same way as humans, but yes they do have a certain amount of freedom of choice in exactly what they do. The difference is that they have incredibly strong moral imperitives and drives, that are essential to them being the way they are, while humans have biological imperitives such as food, air, sleep, and mating. Some Exemplars have specific dietary requirements, but their main need is to carry out and propagate their particular brand of sin or virtue, and killing, seducing, draining emotions or whatever is a means to that end. If they change alignment, they change what they fundementaly are, and probably become an exemplar of the new appropriate type.



Well, see theres still the issue for me of a being that comes into existence evil, and is by nature evil, and has as you describe some sort of inherent need or nature that is evil. Its easier for me to except that angel types came first, and some of them through free will choose evil and became the first fiends. Although then there are the issues of reproduction and numbers.


2nd ed planescape stuff explains that fairly neatly. And since the premise of "these creatures are formed from the souls of creatures of a particular alignment after their death"


This is an interesting idea. It may be hard tho to incorporate into a more monotheistic sort of world.


Shrug. In general, it seems to be depicted that they cannot breed with one another, but are cross-fertile with virtualy any race that breeds normally


If they cant breed with one another, how are there so many of them? The problem from my perspective remains the same tho: the concept of concious beings that are "born" evil.


Which is one of the losses in 3e compared to 2e. In the name of 'simplification' we've lost all of that flavor and detail. Now you kill them and they're dead, end of story. Previously it wasn't so cut and dry, with some of them simply slowly reforming back on their home plane if killed outside of it, the chance of that, and the time it took depending on their race and how powerful they were, etc.


Well this part is pretty easy. I can just do it that way again.


Also the reproduction of fiends hasn't been detailed in 3e to the extent that 2e did. 'Faces of Evil: The Fiends' was just a brilliant book. [Simplification]Tanar'ri breed or form manes from petitioners,

Mortals are weak, evil is tempting and beguiling, and as evil souls fill the metaphorical coffers of the lower planes and evil in the abstract fills the hearts of mortals, the lower planes will wax and grow in power and number of their scions


Well, the only trouble I have with the fiends as former petioners idea is it doesnt work very well in a cosmology where evil mortals are supposed to suffer eternal punishment. Being granted all that power is more like a reward.

It could work pretty well for celestials tho


I don't have a problem with them breeding amongst themselves,

I do, because it implies sentient beings being born evil, of evil, which I have my doubts about



If you follow the 'fiends and celestials are promoted from petitioners' theory then they can have free will, but the choice of alignement was made long before the creature became an outsider. As for saying an 'always evil race is ridiculous', in this case celestials and fiends make up essentially the same 'race' - it's just that your moral choices in life have a dramatic effect on your personal evolution in the afterlife.


For generall D&D purposes this is not to bad, but for my world, where living an evil mortal life is more likely to result in punishment of some sort....it just doesnt quite fit, for fiends and such.
 

Merlion said:
Well, the only trouble I have with the fiends as former petioners idea is it doesnt work very well in a cosmology where evil mortals are supposed to suffer eternal punishment. Being granted all that power is more like a reward.
I'm reminded of those sociology experiments where they take a group of peers and seperate them into groups and give one group more power than the other, and then things go to custard because memebers of the power group become either corrupt or patronizing, and members of the non-power group become antagonistic, etc. If you want to create hell - have random and arbitrary shifts in power within a group (just ask anyone who works in a cube farm).

Alternatively, the fiends are actually a creation of the primary (presumably good) deity. They're not evil in the same way humans are evil, rather they're created to punish the wicked (or entrap the questionable) and just really enjoy their job. The fiends do something that needs to be done, but is too distasteful (or worse) to be done by celestials. Think Nergal from Mesopotamian myth, who was the god of killing, but whom the other gods called on to punish people for them. Or Team America World Police (unfornuately, I can't repeat the relevent quote here).
 

There is this thing in the D&D universe...this basic component of reality....a particle, a wavelength, a molecule...that is attracted to certain actions and mindsets. There are four of these. The mixture of these four basic forces make up alignment.

Compare it to gravity. Every body produces gravity. But in order for it to be noticed, you need truly great mass. Similarly, every body acquires "moral and ethical mass." The type of moral and ethical mass you acquire depends upon the actions and mindset you have.

Some tap into this natural force of the universe and use it to power things like magic, or magic items, or connections to deities. Some do pretty much nothing with it.

Time passes, then ya die, and this moral and ethical mass seeks it's level, like water flowing to an ocean. It bears your unique soul with it. This is how your soul reaches its designated outer plane.

Once there, your soul becomes a petitioner. The moral and ethical mass is controlled, dammed, and diverted into particular forms. While you have no memory, you have form. This form is created *entirely* of these molecules, these forces, these atoms that are attracted to particular mindsets. It is not elemental material. It is this "higher substance," these "mental elementals." You become composed of this essence, you become a mental elemental.

From being a petitioner, you can shape, change, and acquire different kinds of these forces and atoms. This changes your physical form. Because this matter is associated with mental mindsets, your physical form is also very closely associated with this mental mindset. You are made from your environment, and your environment is a particular particle that is attracted to a particular mindset.

If you own conciousness, your unique imprint, fails to hold this kind of matter together, it disperses. It takes your spirit with it. You become this matter, in effect, seeking out the mindsets you once believed yourself. This matter is not the elemental stuff of physical bodies, though enough of it is capable of forceful physical representation. It is more ephemeral, and so it leaves no body.

Thinking about other mindsets is as alien to you as silicon life to carbon life. In fact, it can be hostile -- Evil dissolves Good, Law dissolves Chaos. If you are a Good Outsider, and you think an evil thought, it is not just an evil thought - you dissolve some of your own essence as you think this, because what you are made of cannot exist near an evil thought. Evolution does the rest -- those made of Good who think of Evil eventually cease to exist. It's like eating acid. You don't live if you do it often.

This is my Unified Alignment Force Theory. Teh l33t p0wah of SCIENCE!
 

See this doesnt really sit well with me. I can see a spirit being taking on a solid body, but "solid spirit" doesnt make sense to me. Theres nothing wrong with it, it just doesnt jibe with my sense of how things work.
I would just go back to the old idea of the thing forming a material body when it comes to a material realm, then being forced back into spirit when that body is destroyed. To really kill an outsider you have to track it back to it's own plane and destroy it there. That, of course, brings up the idea of the mortality of the soul: ie, it's possible to wipe out a soul completely.

Instead of having lower planar creatures being fallen upper planar creatures, just say that the plane itself creates them. They are literally formed out of pure good or pure evil. Evil souls that go to those realms are just that: they don't become evil lower planar things except maybe through the intercession of an evil god (You served me well in life, so now you are a Vrok!). Unless you're dealing with a monotheistic campaign, that sidesteps the idea of the 'free will for outsiders' idea: they don't really have it. They are made as servants from the very stuff of their plane. They don't reproduce because there is no need for it: their numbers are effectively infinite already. There is no 'war in heaven' idea to create lower planar outsiders: they just are those things and always have been.

If you want them to be fallen higher planar creatures, just have an evil god corrupt them and take them into his service. They don't have to have free will for that to happen. Think of both sides as a kind of spiritual robot, created for a single purpose: to advance and serve an ethos and the ideals of a god. They really exist only so that the gods of both sides can rest and not have to micromanage every tiny little thing, and it allows them to be in more than one place at a time. They are inncorruptable save by the act of another god, so they are the perfect servants.

Which brings up this idea: if you have evil gods and evil lower planar creatures... there is no punishment for the evil dead. They go to a plane where their evil god presides, so it's really just the same as a good soul going to the upper planes: it's a reward. The whole idea of the evil dead being punished might not even be true.

If you don't like that, then maybe there are no evil gods. The lower planar creatures are tormentors and the 'evil' gods are jailers, not tyrants. They oversee punishment and release those who have been punished enough. The 'evil gods' might like their job a little too much and come to have that 'policeman's viewpoint': that every soul is corrupt and not deserving of the upper planes. That could lead to actions that would certainly make them look evil in our eyes but they'd actually be a really harsh and uncompromising Neutral, always looking 'at the big picture' and caring nothing for the individuals.

The 'creates a body on this plane' also opens up some possibilities. Creating a body may be taking a pure outsider and 'sullying' it with temporary mortality. Once it does that, it becomes capable of things it normally is not. It can mate, and may choose to do so for whatever reasons it has. A higher planar creatures might have been instructed to do so by it's godly master. (Go forth and create for me five children, that I might have permanent champions on the earthy plane!). A lower planar creature could have the same instuctions, for the same reasons. Now, the creatures born on the earthly plane do have free will of a sort, though they are going to be strongly inclined to follow the alignment of the celestial father or mother.

Another possibility this brings up is that maybe creating the temporary body, coming into contact with the mortal world, gives an outsider free will. Suddenly it's bombarded with questions about it's place, it - for the very first time - might wonder 'why do I do the things I do?'. Maybe that is where your fallen Upper Plane creatures come from. A host of them incarnates for some reason, then some fall from grace. They are not allowed back into the planes because they are 'tainted' so they go off and find their own place. Obviously one of the evil gods is right there with an offer: serve me and you will have revenge. Of course once they go to the lower planes they find they've been tricked - no body, no free will, so they wind up in the same position, just doing work for the opposite side. They don't need to reproduce - the god just copies them using the primal stuff of creation, like they made orcs and trolls and other things.
 

Merlion said:
Now the easy obvious answer to this quandry would be to say that fiends were all originally Celestials that fell from grace. The only trouble with that is how to explain their vast numbers, and the fact that there are generally more types of fiends than types of celestials.
If celestials can fall, is there any reason why fiends cannot rise?


glass.
 

Merlion said:
Well, the only trouble I have with the fiends as former petioners idea is it doesnt work very well in a cosmology where evil mortals are supposed to suffer eternal punishment. Being granted all that power is more like a reward.

It could work pretty well for celestials tho




I do, because it implies sentient beings being born evil, of evil, which I have my doubts about

For generall D&D purposes this is not to bad, but for my world, where living an evil mortal life is more likely to result in punishment of some sort....it just doesnt quite fit, for fiends and such.

If you have a monotheistic cosmology then fiends can be servants of the deity designed to do the evil work (punishing evil in Hell, tempting souls in the mortal world, causing plague and what not). They are then not enemies of the deity and celestials, but trials for mortals to struggle against in the mortal world and the price of moral failure in the afterlife.

The deity can say "Do no evil" to mortals but want them to have free will and have to choose good over evil to earn the heavenly reward of afterlife in Heaven.
 

Note: in this discussion, there are two basic choices. You can define how you want evil/good and outsiders to work, and assign them that way no matter what the rules say. That's ouse rules, all well and good, and shoudl sit reasonably in the House rules forum. Here, I'm taking the other route - I look at teh rules, and see what that says about how Outsiders may function.

Merlion said:
This is an interesting point. However, I am coming at it from the perspective of actual good and evil, not the weird way D&D alignment works.

"Actual" good and evil are poorly defined. Define them first, then we can talk. Until that time, the wonky way D&D handles them is the only common ground we have to hand.

Philosphically, free will...as in freedom of choice, is a requisite for evil or good.

Hold on there - philosophy is informed by the reality in which the thinker sits. Our "actual" evil and good, however poorly defined, differ significantly from the game's. Specifically, game Evil and Good are detectable, and one can interact with the states of Evil and Goodness in ways actual people cannot. That can and should make the philosophy about them differ.

If a being lacks the ability to choose its actions, then the being itself cant really be considered evil for doing something that it litterally cannot choose not to do.

In our universe, perhaps. But in D&D, Good and Evil are not amorphous philosophy, they are forces of nature. You can't just toss that aside and hope to remain consistent unless you're going to house-rule away a whole lot of magic (which you can do, but you haven't said you're gong to yet).

In game, a thing can usually be considered Evil if it carries around enough evilness to show on a detection spell. How it comes by the evilness, and what it can and cannot do whhile carrying the burden of evilness are separate questions.

Mortals can acquire or lose alignment-burden via action, and while carrying that burden magic interacts with them appropriately. But the burden does not much alter their ability to act. Outsiders, however, may be different. Maybe the burden is part of their physical being, much as my mass is part of my physical being.

My body mass restricts what I may choose to do. There are acts I cannot perform due to my body mass. Does that mean I lack free will? In a sense, yes, in a sense, no. It depends on whether you decide "free will" is defined more by the resulting action, or by the desire to act.

It may then follow for the Outsider - maybe for them, the alignment burden restricts their available actions. The demon cannot perform good acts, any more than I can jump a tall building in a single bound. Will has nothing to do with it.

It also then follows that "free will" is a false notion, in that it only exists for those creatures who have absolutely no limitations on the actiosn they may perform. Only the truely omnipotent have free will. The rest of us work with pale, restricted versions of the thing.

Note that, with the above, you can still have rising and falling outsiders - if you say that normally the burden of alignment restricts their actions, but that some circumstances allow them to act otherwise. Maybe normally for outsiders alignment traps them in a synergistic loop - a demon has evilness, so that they cannot act good, and cannot lose the evilness. Rising and falling can happen if and when, somehow, something allows a demon to act in a good way, so that it can shed some of the evil, and break the cycle...
 

Kamikaze Midget said:
This is my Unified Alignment Force Theory. Teh l33t p0wah of SCIENCE!
This is pretty much exactly how I think of it as well. Outsiders are alignment elementals. They are as much forces of alignment as elementals are forces of the elements that compose them.

It isn't that they don't have free will, it is that they never think to do anything out of character for them.
 

Remove ads

Top