TheLordWinter
First Post
I also didn't really enjoy this option, and for me I felt as though it slowed down the time at the table. It became, at least when I saw it, a book keeping exercise during which the cleric had to get everyone's hit point totals so he could heal the lowest hit points first, and then debate with players who were close over who got healing and who didn't (not within a role-playing context but in an out-of-game sense).
This then turned our short rests into a battle of attrition for the cleric's healing. In addition, some members of the party would be opposed to such prolonged rests in the first place. The group was fairly new to the game, so the encounters themselves were fairly demanding on some players, while others would emerge completely unscathed.
For me the issue isn't the in-game time needed to keep track of everything, but the unneeded book keeping aspects of how many uses of this power does the cleric have, who gets 'em, how much of a bonus does it really account for, etc.
This then turned our short rests into a battle of attrition for the cleric's healing. In addition, some members of the party would be opposed to such prolonged rests in the first place. The group was fairly new to the game, so the encounters themselves were fairly demanding on some players, while others would emerge completely unscathed.
For me the issue isn't the in-game time needed to keep track of everything, but the unneeded book keeping aspects of how many uses of this power does the cleric have, who gets 'em, how much of a bonus does it really account for, etc.