I want to make a skill challenge to represent the PCs fleeing from the heart of a volcano as it is beginning to erupt. However, I'm hitting a few snags.
1) The PCs are backtracking through the fairly linear tunnels and down the mountain, so there's little reason to make them go for nature/perception checks.
2) The PCs have to haul; the volcano is erupting, so they have to cross a lot of distance. This precludes simply athletics/acrobatics/endurance, but that's fairly boring for a skill challenge. Also, is there a way to impart the urgency of "Flee" with the challenge itself, to ratchet up the tension?
3) The obvious result of failing to flee an erupting volcano means you die. What's a less, uh, permanent and harsh failure for such a challenge?
For reference, the PCs are 3rd level.
Also, I'm having trouble deciding a good monster to represent a Volcano God the PCs battle (and whose subsequent death onsets the eruption). I definitely want a brute-type entity. A reskinned White Dragon could do it, but the White Dragon seems a little... simplistic, or at least, not very interesting.
1) The PCs are backtracking through the fairly linear tunnels and down the mountain, so there's little reason to make them go for nature/perception checks.
2) The PCs have to haul; the volcano is erupting, so they have to cross a lot of distance. This precludes simply athletics/acrobatics/endurance, but that's fairly boring for a skill challenge. Also, is there a way to impart the urgency of "Flee" with the challenge itself, to ratchet up the tension?
3) The obvious result of failing to flee an erupting volcano means you die. What's a less, uh, permanent and harsh failure for such a challenge?
For reference, the PCs are 3rd level.
Also, I'm having trouble deciding a good monster to represent a Volcano God the PCs battle (and whose subsequent death onsets the eruption). I definitely want a brute-type entity. A reskinned White Dragon could do it, but the White Dragon seems a little... simplistic, or at least, not very interesting.