BookTenTiger
He / Him
In another thread, @DrunkonDuty mention Troupe Style Play:
This got my imagination running!
How would you make Troupe Style Play work in 5e D&D? What kinds of campaigns would it be great for? What would be some of the challenges, and how would you overcome them?
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To me, I feel like Troupe Style Play would be great for a Game of Thrones style game. The DM could alternate between Palace Intrigue, Band of Knights, and Border Guards stories. The players would make three characters, one for each setting, and choose which character was a Protagonist, a Sidekick, and a Support. Perhaps a Protagonist would start at 5th Level, a Sidekick at 3rd Level, and a Support at 1st Level? Conflicts could be balanced around the average level of the group.
I could see playing out three adventures per season. You would do a round of Palace Intrigue, Band of Knights, and Border Guards adventures during the Spring, then another round during the Summer, then Fall, and Winter. Maybe everyone would increase in a level after each adventure?
It would definitely be rewarding to have stories connecting or new information being revealed across the three settings!
In the second year, you could have the groups get mixed-up! Maybe some Palace Intrigue characters get exiled to the Border? Some Knights get sent to the Palace? Some Border Guards get hired as guides for the Band of Knights?
...
Anyways, what are your ideas? What would be fun or difficult about this mode of play?
Troupe play is one way around this problem. I first encountered playing WEG Star Wars... What was the campaign called... (Edge of Empire? Nah.) Anyway, each player got one bridge character, one away-team character, and one fighter pilot. One of your characters was experienced, one was average, and one was a mook. Your choice as to which was which. It worked well. Depending on the scene you might be playing the star or you might be playing a support character, but you always had something to do.
This got my imagination running!
How would you make Troupe Style Play work in 5e D&D? What kinds of campaigns would it be great for? What would be some of the challenges, and how would you overcome them?
...
To me, I feel like Troupe Style Play would be great for a Game of Thrones style game. The DM could alternate between Palace Intrigue, Band of Knights, and Border Guards stories. The players would make three characters, one for each setting, and choose which character was a Protagonist, a Sidekick, and a Support. Perhaps a Protagonist would start at 5th Level, a Sidekick at 3rd Level, and a Support at 1st Level? Conflicts could be balanced around the average level of the group.
I could see playing out three adventures per season. You would do a round of Palace Intrigue, Band of Knights, and Border Guards adventures during the Spring, then another round during the Summer, then Fall, and Winter. Maybe everyone would increase in a level after each adventure?
It would definitely be rewarding to have stories connecting or new information being revealed across the three settings!
In the second year, you could have the groups get mixed-up! Maybe some Palace Intrigue characters get exiled to the Border? Some Knights get sent to the Palace? Some Border Guards get hired as guides for the Band of Knights?
...
Anyways, what are your ideas? What would be fun or difficult about this mode of play?