I've got the PDF of the True20 core rules. I've been enticed by the customizable nature of the system, but haven't played it nor have I picked up the follow-on expansion books.
Pathfinder admirably satisfies the fantasy itch for all of my campaigns these days. I do, however, get the itch for some good sci-fi or space opera on occasion & now that my kids are playing RPGs, I'm sorely tempted to run a Star Wars, Halo, or Mass Effect style game.
At first blush, True20 looks like it might serve admirably. However, before I invest another chunk of money, let alone game time at the table or GM prep cycles, I'm wondering if True20 is tatically satisfying? From what I can tell, gear detail is sacrificed for simplicity & cinematic play, # of shots fired isn't really tracked, nor is ammo.
For all the True20 gurus out there, how does combat play? Can I satisfy the craving of my and my player's inner tactician (with or without miniatures) or can True20 only do "fast-n-loose"?
Pathfinder admirably satisfies the fantasy itch for all of my campaigns these days. I do, however, get the itch for some good sci-fi or space opera on occasion & now that my kids are playing RPGs, I'm sorely tempted to run a Star Wars, Halo, or Mass Effect style game.
At first blush, True20 looks like it might serve admirably. However, before I invest another chunk of money, let alone game time at the table or GM prep cycles, I'm wondering if True20 is tatically satisfying? From what I can tell, gear detail is sacrificed for simplicity & cinematic play, # of shots fired isn't really tracked, nor is ammo.
For all the True20 gurus out there, how does combat play? Can I satisfy the craving of my and my player's inner tactician (with or without miniatures) or can True20 only do "fast-n-loose"?