The_Warlock
First Post
In my prior post, none of the intra-party conflict was due to personal player issues with each other, and the lethal character attacks were all based on in character reaction but the player chosing an innapropriate method due to relying on the metagame of the player knowing damage outputs of weapons versus the known hit point total of the character that had irked his character.
But when it's been "conflict" between characters due to role-playing, barring the one player's poor choice methodology, no other time did intra-party conflict go beyond in character arguments.
Though the best one ever, near the end of the 13 year old campaign, had a massive, multi-character heated discussion going on, and one player character dropped a Calm Emotions on the entire rest of the party. Before I could ever really comprehend it, everybody was playing the ongoing conversation like they'd been tagged with magical Lithium. It was amazing.
But when it's been "conflict" between characters due to role-playing, barring the one player's poor choice methodology, no other time did intra-party conflict go beyond in character arguments.
Though the best one ever, near the end of the 13 year old campaign, had a massive, multi-character heated discussion going on, and one player character dropped a Calm Emotions on the entire rest of the party. Before I could ever really comprehend it, everybody was playing the ongoing conversation like they'd been tagged with magical Lithium. It was amazing.