All of the players are the rulers of their country, from 1st level on. Preludes at the table are their coronations, in order to set the tone of their country and the trials of their rulership. Receiving crowns are the beginnings of the characters.
Hit Points are a representation of a PC's link to the land. If a PC is wounded gravely but healed up, it will show in the peasant's faith in that God, or other metaphors for the wounds received.
Kings go forth and adventure because it is their kingly or queenly duty to do so. They have to look over their lands and choose a quest. Smart kings forge alliances with other nations, so they might accompany each other on their Royal Quests, lend aid where necessary. Which problem they wish to quest to solve is entirely up to the PC's.
Creation of the nation they rule and its mode of government is a collaborative effort between the DM and the player.
Questions? Ideas? Comments?
Hit Points are a representation of a PC's link to the land. If a PC is wounded gravely but healed up, it will show in the peasant's faith in that God, or other metaphors for the wounds received.
Kings go forth and adventure because it is their kingly or queenly duty to do so. They have to look over their lands and choose a quest. Smart kings forge alliances with other nations, so they might accompany each other on their Royal Quests, lend aid where necessary. Which problem they wish to quest to solve is entirely up to the PC's.
Creation of the nation they rule and its mode of government is a collaborative effort between the DM and the player.
Questions? Ideas? Comments?