True Seeing

The gem of true seeing is a great item... it's crazy powerful! It means that:

- You can \see (most) invisible things
- The following spells have almost no effect on you at all: Phantasmal Killer, Shadow Evocation, Shadow Conjuration, Weird, etc.
- An illusionist doesn't stand a chance against you
- You see the true form of everything (polymorphed, seeming, diplaced, etc)
- You can see into the Ethereal Plane

It's a surprisingly useful item...
 

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Re: Re: Re: True Seeing

Azul said:
A lich in my former campaign had a gem of seeing mounted in one of its eye sockets (in a gold mounting). The (rather vain) lich's entire skeleton was decorated with gold and platinum filigree and gem insets, allowing me to sneak a few magical goodies like that gem of seeing into fixed positions on her body.

Awesome approach! Wish I had been there for that one. :)
 

Lucius Foxhound said:
- You can \see (most) invisible things

What kind of invisibility doesn't it pierce? Even an invisible stalker shows up to See Invis, so I imagine it should show up the same way to True Seeing.
 

Creatures using dust of disappearance do not register.

Creatures hiding behind something don't appear.

Creatures protected by nondetection may be protected.

Creature protected by mindblank might be protected by a stretch of the no divination spells poorly worded clause.
 

Jeremy said:
Creatures using dust of disappearance do not register.

Creatures hiding behind something don't appear.

Creatures protected by nondetection may be protected.

Creature protected by mindblank might be protected by a stretch of the no divination spells poorly worded clause.

Dust of disappearance is an interesting note. Seems strange though. Would magical blindsight get through dust of disappearance?

Hiding isn't "invisible".

Non-detection is vague. I don't see true-seeing as similar to a crystal ball.

Mind blank is poorly worded, but I think it obviously wasn't meant to prevent location of your physical form, just anything that might affect your mind.
 

Sir Whiskers said:
Anyone else think 6K is still too low for the Boots? Put those babies on a tank in full plate - or a mid-level monk - and look out!

But then again boots of flying are 12k - no point in making boots of S&S as expensive as them, even though they work all the time.
 


Numion, you're right - winged boots for 12K are balanced with boots of S&S at 6K. I think my concern is how cheaply the latter can be crafted: 3,000 gp and 240 xp, 3rd level wizard/sorcerer. By mid-levels, they could easily become standard equipment at those prices.

Of course, in my current campaign, not one pc has crafted *any* items...they would rather hang on to their xp's, so maybe it's not really a problem.
 

We have had a problem with this in our campaign. One of the characters made goggles of true seeing. While this still takes up a slot, it makes both hands free. This allows full combat use and casual continuous use as compared with the gem. I think doubled price for goggles or an eye patch better match a change in slot. Be careful allowing somethig this powerful for such a cheap price (75k).
 

Gem of seeing eyepatch

According to the rules, assuming you wish to use them, an item that doesn't take up a slot costs more to make. So, trueseeing goggles should take up a slot. However, you might want to rule that a gem of trueseeing adjusted to fit over your eyepatch would have to be grasped in both hands to work.
 
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