Pbartender
First Post
(I'm cross-posting this here from the Green Ronin boards, in case someone here has additional insight...)
In True Sorcery, one of the options for the Air Lore talent is to create a tornado. It sucks people up, deals a lot of damage, and the Raging Wind example in the book lasts for 1d10+5 rounds.
It also states:
That's 50 squares every round. Youch. A lot of potential for destruction there, for the DC of the spell.
So the question is: How do you determine where the tornado moves every round? The book doesn't really clarify, and putting complete control in the hands of the caster seems a bit much.
In True Sorcery, one of the options for the Air Lore talent is to create a tornado. It sucks people up, deals a lot of damage, and the Raging Wind example in the book lasts for 1d10+5 rounds.
It also states:
True Sorcery said:While a tornado’s rotational speed can be as great as 300 mph, the funnel itself moves forward at an average of 30 mph (roughly 250 feet per round) for the spell’s duration.
That's 50 squares every round. Youch. A lot of potential for destruction there, for the DC of the spell.
So the question is: How do you determine where the tornado moves every round? The book doesn't really clarify, and putting complete control in the hands of the caster seems a bit much.