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True20 Adventure Roleplaying Game
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<blockquote data-quote="radferth" data-source="post: 2316198" data-attributes="member: 5791"><p>As I have said in previous threads, I think folks are overlooking the posibility of using the Sensitive New Age Rose setting under the assumption that the reality of the world is much less kind than the write up. Without taking sides, remember how much ire was created here a few years ago when the Supreme Court weighed in on the presidential election. Now imagine if said decision was made not by the Supreme Court, but a magical deer jumping out of the fountain at the Washington Monument. Probably not a campaign I would ever run, based on the wide variety of other choices, but it would be interesting to run a campaign involving a civil war with no clear "good" and "bad" side.</p><p></p><p>In any case, don't beat yourself up if you (like me) bought Blue Rose just for the T20. I doubt GR would have been so quick to jump in with T20 PDF if all the positive respose had been "I would probably buy this if it came out without the setting attached". I lug around books with way more wasted space than this well-made cautionary tale of a setting.</p><p></p><p>I wonder if anyone could have come up with True 20 on its own. I general I enjoy rulesets that were made with some campaign world in mind, even if I don't use that world. Maybe some world-specific rules are easier to use (or change) when seen against the specific world they were made for.</p></blockquote><p></p>
[QUOTE="radferth, post: 2316198, member: 5791"] As I have said in previous threads, I think folks are overlooking the posibility of using the Sensitive New Age Rose setting under the assumption that the reality of the world is much less kind than the write up. Without taking sides, remember how much ire was created here a few years ago when the Supreme Court weighed in on the presidential election. Now imagine if said decision was made not by the Supreme Court, but a magical deer jumping out of the fountain at the Washington Monument. Probably not a campaign I would ever run, based on the wide variety of other choices, but it would be interesting to run a campaign involving a civil war with no clear "good" and "bad" side. In any case, don't beat yourself up if you (like me) bought Blue Rose just for the T20. I doubt GR would have been so quick to jump in with T20 PDF if all the positive respose had been "I would probably buy this if it came out without the setting attached". I lug around books with way more wasted space than this well-made cautionary tale of a setting. I wonder if anyone could have come up with True 20 on its own. I general I enjoy rulesets that were made with some campaign world in mind, even if I don't use that world. Maybe some world-specific rules are easier to use (or change) when seen against the specific world they were made for. [/QUOTE]
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