DnDChick
Demon Queen of Templates
I am very taken with True20, so much so that I am considering converting my Lord of the Rings game to that system.
That is neither here nor there, though. The point of this post is to get some critiques of some house rules that I whipped up. It is so much easier for a DM ... er ... excuse me, a Narrator
to tinker with the rules of True20 because they are so basic.
Attached is a Word document with my house rules ... an addition here, a tweak there, my own takes on the standard races, and a new role, the Professional. I added it to cover the "common folk" who are primarily skill-based but not nearly as good at combat as the Expert. The Professional is there to model scholars, craftsmen, aristocrats, and others who have good skills but lack combat training.
The addition of a Spellcasting skill and how it affects fatigue is the biggest change, and the one I feel needs the most critiquing.
EDIT: Re-upped the revised house rules, incorporating the changes suggested below, with a few other tweaks based on a playtesting session last night.
EDITx2: Re-upped another revised version. This time I added in a BUNCH of new feats from the 3.5e SRD as well as the d20 Modern/Future SRD.
Feats from the 3.5 SRD
Combat Casting
Extra Turning
Improved Rush
Improved Feint
Improved Grapple
Improved Overrun
Improved Shield Bash
Improved Turning
Leadership
Manyshot
Power Attack
Whirlwind Attack
Class Abilities from the 3.5 SRD
Bardic Knowledge ( which I renamed Esoteric Knowledge)
Turn/Rebuke Undead
Feats from the d20 Modern/Future SRD
Agile Riposte
Dead Aim
Elusive Target
Frightful Presence
Improved Knockout Punch
Knockout Punch
Low Profile
Nerve Pinch
Oathbound
Renown
Ultra Immune System
Urban Tracking
I also included the text from the clarification on how damage works. Thanks for the link!
Unfortunately, the document is now too big to attach in an EnWorld post.
If anyone wants to see the recent work, email me at:
countrygrrlhere (at) aol (dot) com
That is neither here nor there, though. The point of this post is to get some critiques of some house rules that I whipped up. It is so much easier for a DM ... er ... excuse me, a Narrator

Attached is a Word document with my house rules ... an addition here, a tweak there, my own takes on the standard races, and a new role, the Professional. I added it to cover the "common folk" who are primarily skill-based but not nearly as good at combat as the Expert. The Professional is there to model scholars, craftsmen, aristocrats, and others who have good skills but lack combat training.
The addition of a Spellcasting skill and how it affects fatigue is the biggest change, and the one I feel needs the most critiquing.
EDIT: Re-upped the revised house rules, incorporating the changes suggested below, with a few other tweaks based on a playtesting session last night.
EDITx2: Re-upped another revised version. This time I added in a BUNCH of new feats from the 3.5e SRD as well as the d20 Modern/Future SRD.
Feats from the 3.5 SRD
Combat Casting
Extra Turning
Improved Rush
Improved Feint
Improved Grapple
Improved Overrun
Improved Shield Bash
Improved Turning
Leadership
Manyshot
Power Attack
Whirlwind Attack
Class Abilities from the 3.5 SRD
Bardic Knowledge ( which I renamed Esoteric Knowledge)
Turn/Rebuke Undead
Feats from the d20 Modern/Future SRD
Agile Riposte
Dead Aim
Elusive Target
Frightful Presence
Improved Knockout Punch
Knockout Punch
Low Profile
Nerve Pinch
Oathbound
Renown
Ultra Immune System
Urban Tracking
I also included the text from the clarification on how damage works. Thanks for the link!
Unfortunately, the document is now too big to attach in an EnWorld post.

If anyone wants to see the recent work, email me at:
countrygrrlhere (at) aol (dot) com
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