True20 -- Who has tried and it not stuck with it?


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I tried it and didn't stick with it because I was expecting a simplified d20 and didn't really get that. Ultimately, for me, it ended up being just as complex as Standard d20, merely in different areas. I ended up sticking with Standard d20 because, while it lacked the more flexible nature of True 20, it also lacked much of the fiddly math (i.e., highly mutable mechanics) that True 20 relies on to gain said edge.
 

I tried it and didn't stick with it. For me, True20 has the same problem as Mutants & Masterminds : the damage system sucks. The players feel it's out of their control if they hurt an enemy or not. You just can't beat rolling 10d6 for a fireball.
 

I downloaded & looked at it, but decided against for similar reasons as above. I like hit points, not damage saves (that's too much of a disjunction from core D&D). The skill system is still more complicated than I want to deal with.
 

I tried it, and loved it, and ran it for two years, but eventually had to put it aside because my group wanted some plain old 3.5e.

They essentially said that the powers system was both too vague and limiting at the same time.

They also said that the Warrior/Adept/Expert dichotomy didn't give them enough structure, and ended up giving too few choices for characters.

What they liked was the damage system--we've all disliked HP and AC for quite some time--and Conviction.

Since the move back to 3.5, I've been missing conviction, and not minding HP or AC as much as I thought I would. I'm also disliking the amount of prep time to stat up the three or four classed NPCs I use in a session, as well as making sure that the treasure I come up with isn't too powerful; in True20, I could pretty much just eyeball it.

On the other hand, the 'problems' inherent in running a lower-magic setting in 3.5 have proven to be much less worrisome in practice than they seem to be on paper.

Overall, my feelings are that True20 is perfect for me as a GM or player, but what my group wants to play is what's ultimately most important.
 

Tried it, liked aspects of it - as did almost everyone - and so used it for a while. Fun was had.

But I decided (well, re-re-remembered) that I can always modify D&D/d20/OGL to be more to my tastes, and more to those of the people I GM for. In the end, I can do a better job of that - for our purposes - than any group of strangers (e.g., people in a RPG company) out there.

So that's what I went back to doing. There are a couple of things I took from True20 and injected into my 'd20' hybrid from hell, and I believe it's been better since then. But there are also bits and pieces from all over the place, for example my own mind, and those of a few of the other local nutcases gamers.

It isn't quite how I'd do a fast-playing 3-role or classless d20 system, anyway. It works fine, and suits some styles of play really well, but I can be terribly particular and stubborn when it comes to game design, so I'm probably better off just doing my own thing, in all honesty.
 

tried it. Found there wasn't enough meat in the core book.

if they released a deluxe edition with more game mechanics and less setting material, I'd probably give it another look.
 

We played and I really liked it. But the group was not stable and the new group was a just D&D group so we never got to give it another chance.
 


jdrakeh said:
I tried it and didn't stick with it because I was expecting a simplified d20 and didn't really get that. Ultimately, for me, it ended up being just as complex as Standard d20, merely in different areas. I ended up sticking with Standard d20 because, while it lacked the more flexible nature of True 20, it also lacked much of the fiddly math (i.e., highly mutable mechanics) that True 20 relies on to gain said edge.
Could you elaborate on the fiddly math? I haven't played it yet myself, and I'd love to know what to watch out for if I ever get a chance to pitch it to my group. Is it the whole multi-threshold DC thing? As in, "Fail the save and this happens, but fail the save by X points, and this happens", etc. I know one player in particular would probably not dig that.
 

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