In a vein similar to this post http://www.enworld.org/showthread.php?t=205494 (including not starting a flame war), who's tried Green Ronin's True20 system and discovered it was not for them an why. Thanks!
Could you elaborate on the fiddly math? I haven't played it yet myself, and I'd love to know what to watch out for if I ever get a chance to pitch it to my group. Is it the whole multi-threshold DC thing? As in, "Fail the save and this happens, but fail the save by X points, and this happens", etc. I know one player in particular would probably not dig that.jdrakeh said:I tried it and didn't stick with it because I was expecting a simplified d20 and didn't really get that. Ultimately, for me, it ended up being just as complex as Standard d20, merely in different areas. I ended up sticking with Standard d20 because, while it lacked the more flexible nature of True 20, it also lacked much of the fiddly math (i.e., highly mutable mechanics) that True 20 relies on to gain said edge.