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True20 -- Who has tried and it not stuck with it?

Hobo said:
Confused. Why not simulate D&D style settings with D&D and use True20 for something else?
For me, it's mainly for the following reasons:

1. I don't like hitpoints and prefer the damage system in True20 (I'm in the minority).

2. I don't like AC and prefer that my combat bonus goes to defense and my armor goes to toughness (damage resistance).

3. I don't like Attacks of Opportunity.

4. I don't like Vancian-style magic or spells-per-day.

5. I prefer using three generic classes.

6. I prefer using one die (a d20).


I could keep going, but I won't. Basically, I like the D&D-style setting and I like True20. I could tweak D&D (or use UA) to do most of these things, but why do that when True20 did it for me?

I know that I am not answering the OP, since I haven't put True20 aside, but I wanted to explain why someone may prefer to use True20 for a D&D-style setting, rather than D&D.
 

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Kaladhan said:
I tried it and didn't stick with it. For me, True20 has the same problem as Mutants & Masterminds : the damage system sucks. The players feel it's out of their control if they hurt an enemy or not. You just can't beat rolling 10d6 for a fireball.

My friends and I love the damage save in M&M and despise the idea of ever introducing hit points to the game. The damage system is one of the major reason for us wanting to try True20.
 

FickleGM,
You have pretty much summed up my reason for wanting to try True20 for fantasy. Well, except that I don't mind AoO and want a few generic hybrid classes (which the companion makes possible) rather than complete reliance on multiclassing between the three core classes.

FickleGM said:
For me, it's mainly for the following reasons:

1. I don't like hitpoints and prefer the damage system in True20 (I'm in the minority).

2. I don't like AC and prefer that my combat bonus goes to defense and my armor goes to toughness (damage resistance).

3. I don't like Attacks of Opportunity.

4. I don't like Vancian-style magic or spells-per-day.

5. I prefer using three generic classes.

6. I prefer using one die (a d20).


I could keep going, but I won't. Basically, I like the D&D-style setting and I like True20. I could tweak D&D (or use UA) to do most of these things, but why do that when True20 did it for me?

I know that I am not answering the OP, since I haven't put True20 aside, but I wanted to explain why someone may prefer to use True20 for a D&D-style setting, rather than D&D.
 

FickleGM said:
For me, it's mainly for the following reasons:

1. I don't like hitpoints and prefer the damage system in True20 (I'm in the minority).

2. I don't like AC and prefer that my combat bonus goes to defense and my armor goes to toughness (damage resistance).

3. I don't like Attacks of Opportunity.

4. I don't like Vancian-style magic or spells-per-day.

5. I prefer using three generic classes.

6. I prefer using one die (a d20).

And I've been moving away from d20 Modern towards True20 exclusively for pretty much the same reasons (except for the first part of #2, which d20 Modern does).
 

I like a lot of those too, but I still prefer to tack on Unearthed Arcana options instead for some reason.

Maybe it's mostly psychological, but I somehow tend to think that converting into True20 is harder than converting into a few houserules cribbed from UA.

Then again, I don't use the Damage save which seems to be the most fiddly to convert.
 


On the True20 front, I think they rushed production on that book and it's unfortunate. The True20 fans over on the forums there have re-worked the damage system and made it absolutely kick ass, and there's been strong efforts towards getting more consistency across powers as well. Had GR spent a little more time I think the solutions folks are coming up with would have occured to them as well, and the book would have been much more solid.

But I'm a total T20 fanboy. Pay no mind.
 

barsoomcore said:
Well, don't delay, man! It's 2008 already! What if they run out? Carpe diem, dude, carpe frickin' diem.

Jeez.

It comes down to spare cash. I was limited to part-time work the last two and a half to three years, because of a work injury and car accident and the school I work for is off for winter break (i.e. no pay). I am just now reaching the point where I can possibly return full-time, but I am still limited to the type of work I can do which is making the new job search difficult.

Plus, Adamant has/had been talking about a True20 version which gave me less incentive to by the modern version when I had a little spare cash.
 

barsoomcore said:
But I'm a total T20 fanboy. Pay no mind.

Hey, T20 is awesome. I wish Chris had the money to purchase the rights to DND. I would love to see 4e under the True20 mechanics (I'm just not a fan of the mechanical information revealed for 4e and disliked TOB, Star Wars Saga, and MMV which previewed mechanics). Just pull out the modern relatedstuff and alternate worlds from the core book, add in a few generic hybrid classes from the companion, more appropriate equipment for a sword and sorcery fantasy world, tweak the powers slightly and throw beholders, mindflayers, the arch-devils and demon princes into the bestiary, and I would be happy
 

Greg K said:
It comes down to spare cash.
I can't believe you're suggesting that buying my chase rules is a "spare cash" question. This is a NECESSITY, by gad!

Greg K said:
Plus, Adamant has/had been talking about a True20 version which gave me less incentive to by the modern version when I had a little spare cash.
Curse the slowness of product releases!
 

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