Truenamer

Fete67

First Post
Can someone explain the true namer class, especially when they speak an utterance do they have to make a Truespeak check, and what exactly is a reversal, and how do they do that
 

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Can someone explain the true namer class, especially when they speak an utterance do they have to make a Truespeak check, and what exactly is a reversal, and how do they do that

Okay, there is a lot.

Truenamers have tapped into Truespeak: These are words of creation. The very fabric of reality was constructed by them in the beginning.
Reality auto-made their check I guess.

Utterrances are specific phrases that bring about a specific things. A Reverseal is the reverse meaning of the word. Almost any Utterance has one. However, they count as the same word for Law of Resistance.
Now this sounds pretty awesome, but the check isn't so easy unless you focus on it (buy Int items, max ranks, buy + skill bonus items, etc).

To affect someone you must roll Truespeak check DC 15 + CR x2 (if enemy) or HD x2 (if ally or PC).
You are your own ally, but you are harder to affect so +2 DC, but you know your own truename very well so you get +4 Truespeak to say your name (+2-4= -2 DC overall).

The Law of Resistance is realitys fight against changing (so successfuly use an utterance means -2 penalty to use it again each time).
The Law of resistance is used instead of spells/day balancing metheod.

Reality hears you even when silenced because reality has awesome hearing.

They have Bardic casting progression (ending with 6th level Evolving Mind utterances ar level 20). You also get object and landscape utterances.


Example, Smidul the Truenamer, is level 3 with 16 Int and skill focus: Truespeak. Max Ranks of 6 of Truespeak.
He sees a Ogre (CR 3) and wants to use on it Inertia Surge-Reversal version (Reality will keep it from moving from that spot). It only lasts 1 rd, but it keeps the Wizard from being charged.
There is no save (some utterances have saves and a check required), but the DC is 15 + (3)x2 =21.

He needs a 9 or better (If he succeeds the DC goes up by 2 from Law of Resistances). Had he took the feat Extend Utterance the utterance would lasst 1 rd more but the DC +5.

At low levels the DC isn't too bad, but the check becomes increasingly harder.

Let us look at Smidul at level 10. He now has 18 Int (+4 Int Item) so 22 Int. Max ranks mean 13 ranks. Skill focus: Truespeak of course still. Truenaming necklace +10 (costs 10K gold but worth it). Bonus = 29.

The party fights a Mature adult White Dragon (CR 12). DC to affect minimum 15 + 24= 39.
So affecting it means 50% chance you'll succeed the first time (then it becomes harder).
 


I am no expert, but I believe that if a truespeaker knows an utterance, they know it's reversal.

So, to use a spell, knowing Magic Missile would enable them to use "Reverse Magic missile"

I think. I may be wrong.
 


Utterrances are specific phrases that bring about a specific things. A Reverseal is the reverse meaning of the word. Almost any Utterance has one. However, they count as the same word for Law of Resistance.

My reading is that they don't count as the same for the Law of Resistance, as the Law of Sequence specifically states that a reverse and the normal count as the same for the law of sequence, and there's no such statement on the law of Resistance.
 

My reading is that they don't count as the same for the Law of Resistance, as the Law of Sequence specifically states that a reverse and the normal count as the same for the law of sequence, and there's no such statement on the law of Resistance.

But it is still the same Utterance. But I guess that isn't explicit so maybe they count different.
 

But it is still the same Utterance. But I guess that isn't explicit so maybe they count different.

My PoV is that the explicitly go "The reverse of an utterance is treated as the same utterance for the purposes of the Law of Sequence", and do not say as much for the law of resistance, do not say that for both laws it's the case, therefore I assume that the reversed form counts as a different utterance for the law of resistance.
 

I remember a few years ago seeing the Truenamer class as I browed Tome of Magic: Pact, Shadow, and TrueName Magic in the book store. I liked the flavor of the class so much, I bought the book. It's a really interesting concept.

Unfortunately, it was my experience that it kind of fell apart mechanically. The class felt broken.

The way I remember it was that as you got higher and higher level, it became increasingly more difficult to give buffs to yourself and your allies, let alone your enemies. To do so would require obtaining a good number of bonuses to keep doing the simplest thing. In some ways, it felt weaker as you leveled up.

I eventually gave up in frustration.
 

I remember a few years ago seeing the Truenamer class as I browed Tome of Magic: Pact, Shadow, and TrueName Magic in the book store. I liked the flavor of the class so much, I bought the book. It's a really interesting concept.

Unfortunately, it was my experience that it kind of fell apart mechanically. The class felt broken.

The way I remember it was that as you got higher and higher level, it became increasingly more difficult to give buffs to yourself and your allies, let alone your enemies. To do so would require obtaining a good number of bonuses to keep doing the simplest thing. In some ways, it felt weaker as you leveled up.

I eventually gave up in frustration.

If you use enough cheese you become balanced. Item Familiar for example is major cheese, but you need it to use your abilities.
 

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