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Truename's DM commentary on Scouring of Gate Pass
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<blockquote data-quote="Truename" data-source="post: 5076788" data-attributes="member: 78255"><p><strong>Session 1</strong></p><p></p><p>We played the first session last Tuesday. It was pretty much by the book. I did mix scenes 1-1 and 1-2 together using flashback vignettes--we started with the combat, and then after every round, I flashed back to the PCs meeting each other. There was a great moment (worked out in advance with Theren's player) where I described a great ram bursting through the window and knocking a thug to the ground, which had everyone flabbergasted until they figured out we were introducing one of the players.</p><p></p><p>The flashback system worked very well considering the situation. Everybody's new to player-to-player roleplaying, so it was fairly awkward at first. Having the roleplaying vignettes mixed in with combat allowed me to bounce back to the comfortable, familiar combat mechanics.</p><p></p><p>That said, there wasn't a whole lot of introductory roleplaying, and the players ended up punting on how to escape Gate Pass. Mostly, I think it was a sense of awkwardness about the roleplaying and unfamiliarity with the campaign. They kind of decided to try to convince the mages at Gabal's School to help them escape, but didn't go much further than that, and didn't ask Torrent any questions about what she knew.</p><p></p><p>They managed to capture Kathor during the fight--they routed the thugs easily, then surrounded him before he could get away. He surrendered without a fight. There was a nice scene where Cwndydd, the Paladin/Swordmage rescued the unconscious thugs. (All of the enemies were knocked out rather than killed.) Then they decided to let to let him go after a bit of questioning, and getting him to agree not to follow them.</p><p></p><p>They thought Kathor was just a bounty hunter of no consequence, so it will be fun when they meet up with him again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've decided that their honorable behavior has improved Kathor's attitude to "Indifferent," and that he'll repay his perceived debt by warning them away from the Gauntlet encounter. They'll have a chance to turn him to their side entirely in that scene.</p><p></p><p>Then we went through the city scenes, which went over well, and ended at the Depository. The sense of urgency worked well in those scenes and they didn't stop for another short rest, despite taking damage, and also spurned Corian, Kiki's owner.</p></blockquote><p></p>
[QUOTE="Truename, post: 5076788, member: 78255"] [b]Session 1[/b] We played the first session last Tuesday. It was pretty much by the book. I did mix scenes 1-1 and 1-2 together using flashback vignettes--we started with the combat, and then after every round, I flashed back to the PCs meeting each other. There was a great moment (worked out in advance with Theren's player) where I described a great ram bursting through the window and knocking a thug to the ground, which had everyone flabbergasted until they figured out we were introducing one of the players. The flashback system worked very well considering the situation. Everybody's new to player-to-player roleplaying, so it was fairly awkward at first. Having the roleplaying vignettes mixed in with combat allowed me to bounce back to the comfortable, familiar combat mechanics. That said, there wasn't a whole lot of introductory roleplaying, and the players ended up punting on how to escape Gate Pass. Mostly, I think it was a sense of awkwardness about the roleplaying and unfamiliarity with the campaign. They kind of decided to try to convince the mages at Gabal's School to help them escape, but didn't go much further than that, and didn't ask Torrent any questions about what she knew. They managed to capture Kathor during the fight--they routed the thugs easily, then surrounded him before he could get away. He surrendered without a fight. There was a nice scene where Cwndydd, the Paladin/Swordmage rescued the unconscious thugs. (All of the enemies were knocked out rather than killed.) Then they decided to let to let him go after a bit of questioning, and getting him to agree not to follow them. They thought Kathor was just a bounty hunter of no consequence, so it will be fun when they meet up with him again. :) I've decided that their honorable behavior has improved Kathor's attitude to "Indifferent," and that he'll repay his perceived debt by warning them away from the Gauntlet encounter. They'll have a chance to turn him to their side entirely in that scene. Then we went through the city scenes, which went over well, and ended at the Depository. The sense of urgency worked well in those scenes and they didn't stop for another short rest, despite taking damage, and also spurned Corian, Kiki's owner. [/QUOTE]
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