Crothian
First Post
Truth and Justice
Super hero games seem to be coming out in a little more frequencies. Perhaps I am just noticing them more but there have been some very interesting and higher quality games in the genre in the past few years. The most popular seems to be Mutants and Masterminds by Green Ronin, but others such as Capes and With Great Power have made a nice splash in the gaming environment.
Truth and Justice is a Super Hero game that presents it own simple to use system . Atomic Sock Monkey, the company that put this out, really did a nice job fitting this all together. They designed a system that allows for the flexibility a supers game needs and made the rules simple so character creation and play will be relatively fast and easy going. The PDF has one hundred and thirty three pages. The book is well organized with good art and lay out. The PDF has book marks, a great table of contents, plenty of tables and character and NPC sheets, handouts and other useful items. All it is missing is an index but those are a bit rare these days.
The book starts with a good and thorough explanation of what it is and more importantly what the genre is. I think more books need this sort of thing as not everyone is going to be familiar with the topics at hand. A few short pages to bring the readers up to a basic level of understanding for the game like they do in Truth & Justice would really go a long way for many games. The first chapter of Truth & Justice is one of those great introductions to a super’s game that I would use as required reading for my players no matter what supers game I was playing. Many of them would know and be aware of much of the basic info but I find it is better to repeat things that people know then to have things absent that some people might need to know.
Truth & Justice has a nice and simple way of handling things. The system is rolling two six sided dice and possible adding or subtracting from that to reach a target number. It is possible to be good enough to get more dice but that is the basics. Characters have qualities that they are good or bad at and those are written on the character sheet with a positive or negative number by them. The number is used to modify the dice roll and shows if one is good or bad at the particular skill. Powers work pretty much the same way though there is a section later specifically on that. Players can do stunts to make a task easier or harder. The game encourages descriptions on what a character is doing more so then just a bland statement.
The game’s two strengths are the complete understanding of the genre and the simple rules that make good use of the genre. Truth & Justice will make a nice simpler super heroes game for those people not wanting the complexity of a Mutants & Masterminds or a Champions game.
Super hero games seem to be coming out in a little more frequencies. Perhaps I am just noticing them more but there have been some very interesting and higher quality games in the genre in the past few years. The most popular seems to be Mutants and Masterminds by Green Ronin, but others such as Capes and With Great Power have made a nice splash in the gaming environment.
Truth and Justice is a Super Hero game that presents it own simple to use system . Atomic Sock Monkey, the company that put this out, really did a nice job fitting this all together. They designed a system that allows for the flexibility a supers game needs and made the rules simple so character creation and play will be relatively fast and easy going. The PDF has one hundred and thirty three pages. The book is well organized with good art and lay out. The PDF has book marks, a great table of contents, plenty of tables and character and NPC sheets, handouts and other useful items. All it is missing is an index but those are a bit rare these days.
The book starts with a good and thorough explanation of what it is and more importantly what the genre is. I think more books need this sort of thing as not everyone is going to be familiar with the topics at hand. A few short pages to bring the readers up to a basic level of understanding for the game like they do in Truth & Justice would really go a long way for many games. The first chapter of Truth & Justice is one of those great introductions to a super’s game that I would use as required reading for my players no matter what supers game I was playing. Many of them would know and be aware of much of the basic info but I find it is better to repeat things that people know then to have things absent that some people might need to know.
Truth & Justice has a nice and simple way of handling things. The system is rolling two six sided dice and possible adding or subtracting from that to reach a target number. It is possible to be good enough to get more dice but that is the basics. Characters have qualities that they are good or bad at and those are written on the character sheet with a positive or negative number by them. The number is used to modify the dice roll and shows if one is good or bad at the particular skill. Powers work pretty much the same way though there is a section later specifically on that. Players can do stunts to make a task easier or harder. The game encourages descriptions on what a character is doing more so then just a bland statement.
The game’s two strengths are the complete understanding of the genre and the simple rules that make good use of the genre. Truth & Justice will make a nice simpler super heroes game for those people not wanting the complexity of a Mutants & Masterminds or a Champions game.