Tovec
Explorer
How many D&D wizards would be taking on a Balor at character level 12 in the first place, seeing as it is a CR 20 monster?
You're supposed to fight Balors and win when you're around level 20. This is how the game should be. If you want your Balors to be a super evil bad guy that challenges the players, throw him at the party when they're significantly below level 20. Although that will probably result in a Blasphemy related TPK.
My point about the 12th level wizard was that he could actually take down a balor (a CR20) solo. No other class can conceivably do that, and while the wizard would almost certainly die before completing the task no other class would have the shadow of a chance, only the wizard. In that regard the wizard is either slightly or majorly broken.
Monks have many mechanical problems. This is a mathamatical fact. That doesn't mean that they can't be powerful relative to other characters; for example, the party could consist of Samurais, Truenamers, and Healers, or just be very badly run.
Mechanical problems (the short version):
- Multiple Attribute Dependency: You need Str for damage, Dex for Ref and AC, Con for Fort and HP, Wis for AC, Will, and monk abilities. That leaves Cha and Int as dump stats... but you probably want something in Int to take advantage of your monk skills...
- 3/4th BAB: While this is not a deal breaker - Clerics, Druids, and Psychic Warriors all have the same BAB - the monk has no way of buffing up to high heaven like the aforementioned classes.
- D8 hit dice: This is more a problem for the monk than the Cleric or Druid, both of whom can have high AC and HP.
- Lack of Reach: Reach is your friend.
- Lack of Synergistic Class Abilities
Hey, as long as I'm throwing down gauntlets, feel free to build a monk and we can have a duel - monks are, after all, "caster killers", right?
I'm for a level 13 , personally.
What I am asking is slightly off-topic, but I would love to see your ideas for fixing these bullet points.
What is on topic is how I don't agree that monks are balanced, middle of the road or a prime example of how classes should be made. I do agree casters are REALLY strong currently and I'm interested in hearing out any ideas which changes this. I don't think the idea proposed in this thread addresses that concern however.